When building LLVM as DLL, the `ThreadPoolExecutor` can cause deadlocks on Windows. The threads were previously only joined when the destructor of the `ThreadPoolExecutor` is called, not when it's stopped. Destruction happens when unloading the DLL, when the global destructors are called. On Windows, `std::thread` uses `FreeLibraryAndExitThread` to cleanup a thread. This requires access to the loader lock, when a thread terminates. However, when destroying the pool, the loader lock is also held, as the DLL is being unloaded. If the threads did not end fast enough, the destructor would wait for them to join. At the same time, the threads would wait for the destructor to release the loader lock. Joining the threads when stopping the pool fixes that, as it ensures the threads are stopped when calling `llvm_shutdown`, outside the loader lock.
8.4 KiB
8.4 KiB