The existing "LDS DMA" builtins/intrinsics copy data from global/buffer pointer to LDS. These are now augmented with their ".async" version, where the compiler does not automatically track completion. The completion is now tracked using explicit mark/wait intrinsics, which must be inserted by the user. This makes it possible to write programs with efficient waits in software pipeline loops. The program can now wait for only the oldest outstanding operations to finish, while launching more operations for later use. This change only contains the new names of the builtins/intrinsics, which continue to behave exactly like their non-async counterparts. A later change will implement the actual mark/wait semantics in SIInsertWaitcnts. This is part of a stack split out from #173259: - #180467 - #180466 Fixes: SWDEV-521121
239 lines
6.3 KiB
ReStructuredText
239 lines
6.3 KiB
ReStructuredText
.. _amdgpu-async-operations:
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===============================
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AMDGPU Asynchronous Operations
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===============================
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.. contents::
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:local:
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Introduction
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============
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Asynchronous operations are memory transfers (usually between the global memory
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and LDS) that are completed independently at an unspecified scope. A thread that
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requests one or more asynchronous transfers can use *async marks* to track
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their completion. The thread waits for each mark to be *completed*, which
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indicates that requests initiated in program order before this mark have also
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completed.
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Operations
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==========
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Memory Accesses
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---------------
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LDS DMA Operations
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^^^^^^^^^^^^^^^^^^
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.. code-block:: llvm
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; "Legacy" LDS DMA operations
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void @llvm.amdgcn.load.async.to.lds(ptr %src, ptr %dst)
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void @llvm.amdgcn.global.load.async.lds(ptr %src, ptr %dst)
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void @llvm.amdgcn.raw.buffer.load.async.lds(ptr %src, ptr %dst)
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void @llvm.amdgcn.raw.ptr.buffer.load.async.lds(ptr %src, ptr %dst)
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void @llvm.amdgcn.struct.buffer.load.async.lds(ptr %src, ptr %dst)
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void @llvm.amdgcn.struct.ptr.buffer.load.async.lds(ptr %src, ptr %dst)
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Request an async operation that copies the specified number of bytes from the
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global/buffer pointer ``%src`` to the LDS pointer ``%dst``.
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.. note::
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The above listing is *merely representative*. The actual function signatures
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are identical to their non-async variants, and supported only on the
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corresponding architectures (GFX9 and GFX10).
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Async Mark Operations
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---------------------
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An *async mark* in the abstract machine tracks all the async operations that
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are program ordered before that mark. A mark M is said to be *completed*
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only when all async operations program ordered before M are reported by the
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implementation as having finished, and it is said to be *outstanding* otherwise.
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Thus we have the following sufficient condition:
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An async operation X is *completed* at a program point P if there exists a
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mark M such that X is program ordered before M, M is program ordered before
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P, and M is completed. X is said to be *outstanding* at P otherwise.
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The abstract machine maintains a sequence of *async marks* during the
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execution of a function body, which excludes any marks produced by calls to
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other functions encountered in the currently executing function.
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``@llvm.amdgcn.asyncmark()``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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When executed, inserts an async mark in the sequence associated with the
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currently executing function body.
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``@llvm.amdgcn.wait.asyncmark(i16 %N)``
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Waits until there are at most N outstanding marks in the sequence associated
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with the currently executing function body.
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Memory Consistency Model
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========================
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Each asynchronous operation consists of a non-atomic read on the source and a
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non-atomic write on the destination. Async "LDS DMA" intrinsics result in async
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accesses that guarantee visibility relative to other memory operations as
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follows:
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An asynchronous operation `A` program ordered before an overlapping memory
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operation `X` happens-before `X` only if `A` is completed before `X`.
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A memory operation `X` program ordered before an overlapping asynchronous
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operation `A` happens-before `A`.
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.. note::
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The *only if* in the above wording implies that unlike the default LLVM
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memory model, certain program order edges are not automatically included in
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``happens-before``.
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Examples
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========
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Uneven blocks of async transfers
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--------------------------------
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.. code-block:: c++
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void foo(global int *g, local int *l) {
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// first block
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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asyncmark();
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// second block; longer
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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asyncmark();
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// third block; shorter
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async_load_to_lds(l, g);
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async_load_to_lds(l, g);
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asyncmark();
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// Wait for first block
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wait.asyncmark(2);
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}
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Software pipeline
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-----------------
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.. code-block:: c++
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void foo(global int *g, local int *l) {
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// first block
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asyncmark();
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// second block
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asyncmark();
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// third block
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asyncmark();
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for (;;) {
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wait.asyncmark(2);
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// use data
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// next block
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asyncmark();
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}
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// flush one block
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wait.asyncmark(2);
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// flush one more block
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wait.asyncmark(1);
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// flush last block
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wait.asyncmark(0);
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}
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Ordinary function call
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----------------------
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.. code-block:: c++
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extern void bar(); // may or may not make async calls
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void foo(global int *g, local int *l) {
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// first block
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asyncmark();
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// second block
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asyncmark();
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// function call
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bar();
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// third block
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asyncmark();
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wait.asyncmark(1); // will wait for at least the second block, possibly including bar()
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wait.asyncmark(0); // will wait for third block, including bar()
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}
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Implementation notes
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====================
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[This section is informational.]
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Optimization
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------------
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The implementation may eliminate async mark/wait intrinsics in the following cases:
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1. An ``asyncmark`` operation which is not included in the wait count of a later
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wait operation in the current function. In particular, an ``asyncmark`` which
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is not post-dominated by any ``wait.asyncmark``.
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2. A ``wait.asyncmark`` whose wait count is more than the outstanding async
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marks at that point. In particular, a ``wait.asyncmark`` that is not
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dominated by any ``asyncmark``.
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In general, at a function call, if the caller uses sufficient waits to track
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its own async operations, the actions performed by the callee cannot affect
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correctness. But inlining such a call may result in redundant waits.
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.. code-block:: c++
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void foo() {
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asyncmark(); // A
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}
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void bar() {
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asyncmark(); // B
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asyncmark(); // C
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foo();
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wait.asyncmark(1);
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}
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Before inlining, the ``wait.asyncmark`` waits for mark B to be completed.
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.. code-block:: c++
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void foo() {
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}
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void bar() {
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asyncmark(); // B
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asyncmark(); // C
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asyncmark(); // A from call to foo()
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wait.asyncmark(1);
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}
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After inlining, the asyncmark-wait now waits for mark C to complete, which is
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longer than necessary. Ideally, the optimizer should have eliminated mark A in
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the body of foo() itself.
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