This PR replaces the Get*CallbackAtIndex pattern in the PluginManager with returning a snapshot of callbacks that the caller can iterate over using a range-based for loop. This is a continuation of #184452 which added thread safety by using snapshots. However, that introduced a bunch of unnecessary copies which are largely eliminated again by getting the snapshot once when gather all the callbacks, rather than doing that on each iteration when querying a plugin for a given index. It also eliminates the possibility of the snapshot changing underneath you when iterating over the plugins. This change was largely mechanical and I used Claude to do the menial work of updating the signatures and call sites.
47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
//===-- SystemRuntime.cpp -------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/SystemRuntime.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Target/Process.h"
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#include "lldb/lldb-private.h"
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using namespace lldb;
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using namespace lldb_private;
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SystemRuntime *SystemRuntime::FindPlugin(Process *process) {
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for (auto create_callback :
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PluginManager::GetSystemRuntimeCreateCallbacks()) {
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std::unique_ptr<SystemRuntime> instance_up(create_callback(process));
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if (instance_up)
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return instance_up.release();
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}
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return nullptr;
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}
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SystemRuntime::SystemRuntime(Process *process) : Runtime(process), m_types() {}
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SystemRuntime::~SystemRuntime() = default;
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void SystemRuntime::DidAttach() {}
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void SystemRuntime::DidLaunch() {}
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void SystemRuntime::Detach() {}
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void SystemRuntime::ModulesDidLoad(const ModuleList &module_list) {}
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const std::vector<ConstString> &SystemRuntime::GetExtendedBacktraceTypes() {
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return m_types;
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}
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ThreadSP SystemRuntime::GetExtendedBacktraceThread(ThreadSP thread,
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ConstString type) {
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return ThreadSP();
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}
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