Fixes https://github.com/llvm/llvm-project/issues/192546 and https://github.com/llvm/llvm-project/issues/192558 This PR defines the TextureLoad DXIL Op (opcode 66), and implements lowering of the texture load (dx_resource_load_level) intrinsic to the DXIL op. This PR also implements the transformation of loads from texture resources (via dx_resource_getpointer) into dx_resource_load_level intrinsics. Assisted-by: Claude Opus 4.7
98 lines
4.3 KiB
LLVM
98 lines
4.3 KiB
LLVM
; RUN: opt -S -dxil-resource-access %s | FileCheck %s
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target triple = "dxil-pc-shadermodel6.6-compute"
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declare void @use_float4(<4 x float>)
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declare void @use_float1(<1 x float>)
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declare void @use_float(float)
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declare void @use_int3(<3 x i32>)
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; CHECK-LABEL: define void @load_texture2d_float4(
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define void @load_texture2d_float4(<2 x i32> %coords) {
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%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
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@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
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i32 0, i32 0, i32 1, i32 0, ptr null)
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; CHECK-NOT: @llvm.dx.resource.getpointer
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%ptr = call ptr @llvm.dx.resource.getpointer(
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target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords)
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; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
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%data = load <4 x float>, ptr %ptr
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call void @use_float4(<4 x float> %data)
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ret void
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}
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; CHECK-LABEL: define void @load_texture2d_float(
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define void @load_texture2d_float(<2 x i32> %coords) {
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%texture = call target("dx.Texture", float, 0, 0, 0, 2)
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@llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t(
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i32 0, i32 1, i32 1, i32 0, ptr null)
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; CHECK-NOT: @llvm.dx.resource.getpointer
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%ptr = call ptr @llvm.dx.resource.getpointer(
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target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords)
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; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
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%data = load float, ptr %ptr
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call void @use_float(float %data)
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ret void
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}
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; CHECK-LABEL: define void @load_texture2d_int3(
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define void @load_texture2d_int3(<2 x i32> %coords) {
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%texture = call target("dx.Texture", <3 x i32>, 0, 0, 1, 2)
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@llvm.dx.resource.handlefrombinding.tdx.Texture_v3i32_0_0_1_2t(
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i32 0, i32 2, i32 1, i32 0, ptr null)
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; CHECK-NOT: @llvm.dx.resource.getpointer
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%ptr = call ptr @llvm.dx.resource.getpointer(
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target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords)
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; CHECK: %[[VALUE:.*]] = call <3 x i32> @llvm.dx.resource.load.level.v3i32.tdx.Texture_v3i32_0_0_1_2t.v2i32.i32.v2i32(target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
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%data = load <3 x i32>, ptr %ptr
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call void @use_int3(<3 x i32> %data)
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ret void
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}
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; CHECK-LABEL: define void @load_texture2d_float_as_float1(
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define void @load_texture2d_float_as_float1(<2 x i32> %coords) {
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%texture = call target("dx.Texture", float, 0, 0, 0, 2)
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@llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t(
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i32 0, i32 1, i32 1, i32 0, ptr null)
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; CHECK-NOT: @llvm.dx.resource.getpointer
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%ptr = call ptr @llvm.dx.resource.getpointer(
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target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords)
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; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
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; CHECK: %[[VEC:.*]] = insertelement <1 x float> poison, float %[[VALUE]], i32 0
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; CHECK: call void @use_float1(<1 x float> %[[VEC]])
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%vec_data = load <1 x float>, ptr %ptr
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call void @use_float1(<1 x float> %vec_data)
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ret void
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}
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; CHECK-LABEL: define void @load_texture2d_float4_extract_element(
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define void @load_texture2d_float4_extract_element(<2 x i32> %coords) {
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%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
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@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
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i32 0, i32 0, i32 1, i32 0, ptr null)
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; CHECK-NOT: @llvm.dx.resource.getpointer
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%ptr = call ptr @llvm.dx.resource.getpointer(
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target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords)
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; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
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; CHECK: extractelement <4 x float> %[[VALUE]], i32 1
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%y_ptr = getelementptr inbounds <4 x float>, ptr %ptr, i32 0, i32 1
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%y_data = load float, ptr %y_ptr
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call void @use_float(float %y_data)
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ret void
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}
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