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Deric C. ccc608f119 [DirectX] Implement lowering of Texture Load and Texture .operator[] (#193343)
Fixes https://github.com/llvm/llvm-project/issues/192546 and
https://github.com/llvm/llvm-project/issues/192558

This PR defines the TextureLoad DXIL Op (opcode 66), and implements
lowering of the texture load (dx_resource_load_level) intrinsic to the
DXIL op.

This PR also implements the transformation of loads from texture
resources (via dx_resource_getpointer) into dx_resource_load_level
intrinsics.

Assisted-by: Claude Opus 4.7
2026-04-22 17:17:16 -07:00

98 lines
4.3 KiB
LLVM

; RUN: opt -S -dxil-resource-access %s | FileCheck %s
target triple = "dxil-pc-shadermodel6.6-compute"
declare void @use_float4(<4 x float>)
declare void @use_float1(<1 x float>)
declare void @use_float(float)
declare void @use_int3(<3 x i32>)
; CHECK-LABEL: define void @load_texture2d_float4(
define void @load_texture2d_float4(<2 x i32> %coords) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords)
; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
%data = load <4 x float>, ptr %ptr
call void @use_float4(<4 x float> %data)
ret void
}
; CHECK-LABEL: define void @load_texture2d_float(
define void @load_texture2d_float(<2 x i32> %coords) {
%texture = call target("dx.Texture", float, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t(
i32 0, i32 1, i32 1, i32 0, ptr null)
; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords)
; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
%data = load float, ptr %ptr
call void @use_float(float %data)
ret void
}
; CHECK-LABEL: define void @load_texture2d_int3(
define void @load_texture2d_int3(<2 x i32> %coords) {
%texture = call target("dx.Texture", <3 x i32>, 0, 0, 1, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v3i32_0_0_1_2t(
i32 0, i32 2, i32 1, i32 0, ptr null)
; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords)
; CHECK: %[[VALUE:.*]] = call <3 x i32> @llvm.dx.resource.load.level.v3i32.tdx.Texture_v3i32_0_0_1_2t.v2i32.i32.v2i32(target("dx.Texture", <3 x i32>, 0, 0, 1, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
%data = load <3 x i32>, ptr %ptr
call void @use_int3(<3 x i32> %data)
ret void
}
; CHECK-LABEL: define void @load_texture2d_float_as_float1(
define void @load_texture2d_float_as_float1(<2 x i32> %coords) {
%texture = call target("dx.Texture", float, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_f32_0_0_0_2t(
i32 0, i32 1, i32 1, i32 0, ptr null)
; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords)
; CHECK: %[[VALUE:.*]] = call float @llvm.dx.resource.load.level.f32.tdx.Texture_f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", float, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
; CHECK: %[[VEC:.*]] = insertelement <1 x float> poison, float %[[VALUE]], i32 0
; CHECK: call void @use_float1(<1 x float> %[[VEC]])
%vec_data = load <1 x float>, ptr %ptr
call void @use_float1(<1 x float> %vec_data)
ret void
}
; CHECK-LABEL: define void @load_texture2d_float4_extract_element(
define void @load_texture2d_float4_extract_element(<2 x i32> %coords) {
%texture = call target("dx.Texture", <4 x float>, 0, 0, 0, 2)
@llvm.dx.resource.handlefrombinding.tdx.Texture_v4f32_0_0_0_2t(
i32 0, i32 0, i32 1, i32 0, ptr null)
; CHECK-NOT: @llvm.dx.resource.getpointer
%ptr = call ptr @llvm.dx.resource.getpointer(
target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords)
; CHECK: %[[VALUE:.*]] = call <4 x float> @llvm.dx.resource.load.level.v4f32.tdx.Texture_v4f32_0_0_0_2t.v2i32.i32.v2i32(target("dx.Texture", <4 x float>, 0, 0, 0, 2) %texture, <2 x i32> %coords, i32 0, <2 x i32> zeroinitializer)
; CHECK: extractelement <4 x float> %[[VALUE]], i32 1
%y_ptr = getelementptr inbounds <4 x float>, ptr %ptr, i32 0, i32 1
%y_data = load float, ptr %y_ptr
call void @use_float(float %y_data)
ret void
}