Files
llvm-project/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.raw.buffer.load.ll
Mariusz Sikora 2b4a462e95 [AMDGPU] Add missing comma between export target and first export data (#181641)
The new format matches the official ISA spec and ensures the
disassembler prints 'export mrt0, v0, off, off, off' instead of 'export
mrt0 v0, off, off, off'.

No functional encoding changes; printing/AsmString only.
2026-02-17 09:24:34 +01:00

1456 lines
62 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
;RUN: llc < %s -mtriple=amdgcn -mcpu=verde | FileCheck %s --check-prefixes=PREGFX10
;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga | FileCheck %s --check-prefixes=PREGFX10
;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1010 | FileCheck %s --check-prefixes=GFX10
;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 | FileCheck %s --check-prefixes=GFX11
;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 | FileCheck %s --check-prefixes=GFX12,GFX12-SDAG
;RUN: llc < %s -global-isel -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 | FileCheck %s --check-prefixes=GFX12,GFX12-GISEL
define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; PREGFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc
; PREGFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; GFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc
; GFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0
; GFX11-NEXT: buffer_load_b128 v[4:7], off, s[0:3], 0 glc
; GFX11-NEXT: buffer_load_b128 v[8:11], off, s[0:3], 0 slc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x2
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null
; GFX12-NEXT: buffer_load_b128 v[4:7], off, s[0:3], null th:TH_LOAD_NT
; GFX12-NEXT: buffer_load_b128 v[8:11], off, s[0:3], null th:TH_LOAD_HT
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0)
%data_glc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 1)
%data_slc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 2)
%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} poison, <4 x float> %data, 0
%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
ret {<4 x float>, <4 x float>, <4 x float>} %r2
}
define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load_dlc(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_dlc:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; PREGFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc
; PREGFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_dlc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 dlc
; GFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc dlc
; GFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc dlc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_dlc:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 dlc
; GFX11-NEXT: buffer_load_b128 v[4:7], off, s[0:3], 0 glc dlc
; GFX11-NEXT: buffer_load_b128 v[8:11], off, s[0:3], 0 slc dlc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_dlc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x2
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null th:TH_LOAD_NT_RT
; GFX12-NEXT: buffer_load_b128 v[4:7], off, s[0:3], null th:TH_LOAD_RT_NT
; GFX12-NEXT: buffer_load_b128 v[8:11], off, s[0:3], null th:TH_LOAD_NT_HT
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 4)
%data_glc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 5)
%data_slc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 6)
%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} poison, <4 x float> %data, 0
%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1
%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2
ret {<4 x float>, <4 x float>, <4 x float>} %r2
}
define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_immoffs:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_immoffs:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:40
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_immoffs:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:40
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 40, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_immoffs_large:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: s_movk_i32 s4, 0x1ffc
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_immoffs_large:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_movk_i32 s4, 0x1ffc
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_immoffs_large:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_movk_i32 s4, 0x1ffc
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_immoffs_large:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_movk_i32 s4, 0x1ffc
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 4, i32 8188, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) {
; PREGFX10-LABEL: buffer_load_ofs:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_ofs:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_ofs:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) {
; PREGFX10-LABEL: buffer_load_ofs_imm:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_ofs_imm:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_ofs_imm:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:60
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_ofs_imm:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:60
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%ofs = add i32 %1, 60
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %ofs, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_12bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_12bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_12bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_12bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4092
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 4092, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_13bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x1000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_13bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0x1000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_13bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0x1000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_13bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:8188
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 8188, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_16bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xf000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_16bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0xf000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_16bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0xf000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_16bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:65532
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 65532, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_23bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_23bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_23bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0x7ff000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_23bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:8388604
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 8388604, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_voffset_large_24bit:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xfff000
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_voffset_large_24bit:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_mov_b32_e32 v0, 0xfff000
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_voffset_large_24bit:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_mov_b32_e32 v0, 0xfff000
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_voffset_large_24bit:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_mov_b32_e32 v0, 0x800000
; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:8388604
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 16777212, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps float @buffer_load_x1(<4 x i32> inreg %rsrc, i32 %ofs) {
; PREGFX10-LABEL: buffer_load_x1:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_x1:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x1:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b32 v0, v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_x1:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %ofs, i32 0, i32 0)
ret float %data
}
define amdgpu_ps <2 x float> @buffer_load_x2(<4 x i32> inreg %rsrc, i32 %ofs) {
; PREGFX10-LABEL: buffer_load_x2:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_x2:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_x2:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_x2:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], null offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %ofs, i32 0, i32 0)
ret <2 x float> %data
}
define amdgpu_ps <4 x float> @buffer_load_negative_offset(<4 x i32> inreg, i32 %ofs) {
; GFX10-LABEL: buffer_load_negative_offset:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_add_nc_u32_e32 v0, -16, v0
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_negative_offset:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_add_nc_u32_e32 v0, -16, v0
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_negative_offset:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_add_nc_u32_e32 v0, -16, v0
; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%ofs.1 = add i32 %ofs, -16
%data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %ofs.1, i32 0, i32 0)
ret <4 x float> %data
}
define amdgpu_ps float @buffer_load_mmo(<4 x i32> inreg %rsrc, ptr addrspace(3) %lds) {
; GFX10-LABEL: buffer_load_mmo:
; GFX10: ; %bb.0: ; %entry
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; GFX10-NEXT: v_mov_b32_e32 v2, 0
; GFX10-NEXT: ds_write2_b32 v0, v2, v2 offset1:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_mov_b32_e32 v0, v1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_mmo:
; GFX11: ; %bb.0: ; %entry
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0
; GFX11-NEXT: v_mov_b32_e32 v2, 0
; GFX11-NEXT: ds_store_2addr_b32 v0, v2, v2 offset1:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_mov_b32_e32 v0, v1
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_mmo:
; GFX12: ; %bb.0: ; %entry
; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null
; GFX12-NEXT: v_mov_b32_e32 v2, 0
; GFX12-NEXT: ds_store_2addr_b32 v0, v2, v2 offset1:4
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_mov_b32_e32 v0, v1
; GFX12-NEXT: s_wait_dscnt 0x0
; GFX12-NEXT: ; return to shader part epilog
entry:
store float 0.0, ptr addrspace(3) %lds
%val = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
%tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4
store float 0.0, ptr addrspace(3) %tmp2
ret float %val
}
define amdgpu_ps void @buffer_load_x1_offen_merged_and(<4 x i32> inreg %rsrc, i32 %a) {
; PREGFX10-LABEL: buffer_load_x1_offen_merged_and:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0, v1, v2, v3, v4 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v5, v6, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offen_merged_and:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0, v1, v2, v3, v4 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v5, v6, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offen_merged_and:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[1:4], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0, v1, v2, v3, v4 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v5, v6, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: buffer_load_x1_offen_merged_and:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x1
; GFX12-NEXT: buffer_load_b128 v[1:4], v0, s[0:3], null offen offset:4
; GFX12-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], null offen offset:28
; GFX12-NEXT: s_wait_loadcnt 0x1
; GFX12-NEXT: export mrt0, v1, v2, v3, v4 done
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v5, v6, v0, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 8
%a3 = add i32 %a, 12
%a4 = add i32 %a, 16
%a5 = add i32 %a, 28
%a6 = add i32 %a, 32
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x1_offen_merged_or(<4 x i32> inreg %rsrc, i32 %inp) {
; PREGFX10-LABEL: buffer_load_x1_offen_merged_or:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_lshlrev_b32_e32 v4, 6, v0
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v4, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], v4, s[0:3], 0 offen offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offen_merged_or:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_lshlrev_b32_e32 v6, 6, v0
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v6, s[0:3], 0 offen offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], v6, s[0:3], 0 offen offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offen_merged_or:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_lshlrev_b32_e32 v4, 6, v0
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], v4, s[0:3], 0 offen offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], v4, s[0:3], 0 offen offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-SDAG-LABEL: buffer_load_x1_offen_merged_or:
; GFX12-SDAG: ; %bb.0: ; %main_body
; GFX12-SDAG-NEXT: v_lshlrev_b32_e32 v4, 6, v0
; GFX12-SDAG-NEXT: s_clause 0x1
; GFX12-SDAG-NEXT: buffer_load_b128 v[0:3], v4, s[0:3], null offen offset:4
; GFX12-SDAG-NEXT: buffer_load_b64 v[4:5], v4, s[0:3], null offen offset:28
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x1
; GFX12-SDAG-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0
; GFX12-SDAG-NEXT: export mrt0, v4, v5, v0, v0 done
; GFX12-SDAG-NEXT: s_endpgm
;
; GFX12-GISEL-LABEL: buffer_load_x1_offen_merged_or:
; GFX12-GISEL: ; %bb.0: ; %main_body
; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; GFX12-GISEL-NEXT: v_or_b32_e32 v1, 4, v0
; GFX12-GISEL-NEXT: v_or_b32_e32 v2, 8, v0
; GFX12-GISEL-NEXT: v_or_b32_e32 v3, 12, v0
; GFX12-GISEL-NEXT: v_or_b32_e32 v4, 16, v0
; GFX12-GISEL-NEXT: v_or_b32_e32 v5, 28, v0
; GFX12-GISEL-NEXT: v_or_b32_e32 v0, 32, v0
; GFX12-GISEL-NEXT: s_clause 0x5
; GFX12-GISEL-NEXT: buffer_load_b32 v1, v1, s[0:3], null offen
; GFX12-GISEL-NEXT: buffer_load_b32 v2, v2, s[0:3], null offen
; GFX12-GISEL-NEXT: buffer_load_b32 v3, v3, s[0:3], null offen
; GFX12-GISEL-NEXT: buffer_load_b32 v4, v4, s[0:3], null offen
; GFX12-GISEL-NEXT: buffer_load_b32 v5, v5, s[0:3], null offen
; GFX12-GISEL-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x2
; GFX12-GISEL-NEXT: export mrt0, v1, v2, v3, v4 done
; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0
; GFX12-GISEL-NEXT: export mrt0, v5, v0, v0, v0 done
; GFX12-GISEL-NEXT: s_endpgm
main_body:
%a = shl i32 %inp, 6
%a1 = or i32 %a, 4
%a2 = or i32 %a, 8
%a3 = or i32 %a, 12
%a4 = or i32 %a, 16
%a5 = or i32 %a, 28
%a6 = or i32 %a, 32
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x1_offen_merged_glc_slc(<4 x i32> inreg %rsrc, i32 %a) {
; PREGFX10-LABEL: buffer_load_x1_offen_merged_glc_slc:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc
; PREGFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0, v1, v2, v3, v4 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v5, v6, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offen_merged_glc_slc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc
; GFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0, v1, v2, v3, v4 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v5, v6, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offen_merged_glc_slc:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b64 v[1:2], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: buffer_load_b64 v[3:4], v0, s[0:3], 0 offen offset:12 glc
; GFX11-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0, v1, v2, v3, v4 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v5, v6, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: buffer_load_x1_offen_merged_glc_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x2
; GFX12-NEXT: buffer_load_b64 v[1:2], v0, s[0:3], null offen offset:4
; GFX12-NEXT: buffer_load_b64 v[3:4], v0, s[0:3], null offen offset:12 th:TH_LOAD_NT
; GFX12-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], null offen offset:28 th:TH_LOAD_LU
; GFX12-NEXT: s_wait_loadcnt 0x1
; GFX12-NEXT: export mrt0, v1, v2, v3, v4 done
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v5, v6, v0, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 8
%a3 = add i32 %a, 12
%a4 = add i32 %a, 16
%a5 = add i32 %a, 28
%a6 = add i32 %a, 32
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 1)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 1)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 3)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 3)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x2_offen_merged_and(<4 x i32> inreg %rsrc, i32 %a) {
; PREGFX10-LABEL: buffer_load_x2_offen_merged_and:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x2_offen_merged_and:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x2_offen_merged_and:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: buffer_load_x2_offen_merged_and:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:4
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_endpgm
main_body:
%a1 = add i32 %a, 4
%a2 = add i32 %a, 12
%vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0)
%vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0)
%r1 = extractelement <2 x float> %vr1, i32 0
%r2 = extractelement <2 x float> %vr1, i32 1
%r3 = extractelement <2 x float> %vr2, i32 0
%r4 = extractelement <2 x float> %vr2, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x2_offen_merged_or(<4 x i32> inreg %rsrc, i32 %inp) {
; PREGFX10-LABEL: buffer_load_x2_offen_merged_or:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x2_offen_merged_or:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x2_offen_merged_or:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: buffer_load_x2_offen_merged_or:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_lshlrev_b32_e32 v0, 4, v0
; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:4
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_endpgm
main_body:
%a = shl i32 %inp, 4
%a1 = add i32 %a, 4
%a2 = add i32 %a, 12
%vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0)
%vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0)
%r1 = extractelement <2 x float> %vr1, i32 0
%r2 = extractelement <2 x float> %vr1, i32 1
%r3 = extractelement <2 x float> %vr2, i32 0
%r4 = extractelement <2 x float> %vr2, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: buffer_load_x1_offset_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x1_offset_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x1_offset_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: buffer_load_x1_offset_merged:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x1
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4
; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null offset:28
; GFX12-NEXT: s_wait_loadcnt 0x1
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v4, v5, v0, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
define amdgpu_ps void @buffer_load_x2_offset_merged(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: buffer_load_x2_offset_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: buffer_load_x2_offset_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: buffer_load_x2_offset_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: buffer_load_x2_offset_merged:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_endpgm
main_body:
%vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0)
%vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0)
%r1 = extractelement <2 x float> %vr1, i32 0
%r2 = extractelement <2 x float> %vr1, i32 1
%r3 = extractelement <2 x float> %vr2, i32 0
%r4 = extractelement <2 x float> %vr2, i32 1
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
ret void
}
define amdgpu_ps {<4 x float>, <2 x float>, float} @buffer_load_int(<4 x i32> inreg) {
; PREGFX10-LABEL: buffer_load_int:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc
; PREGFX10-NEXT: buffer_load_dword v6, off, s[0:3], 0 slc
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: buffer_load_int:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x2
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc
; GFX10-NEXT: buffer_load_dword v6, off, s[0:3], 0 slc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: buffer_load_int:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x2
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 glc
; GFX11-NEXT: buffer_load_b32 v6, off, s[0:3], 0 slc
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: buffer_load_int:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x2
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null
; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null th:TH_LOAD_NT
; GFX12-NEXT: buffer_load_b32 v6, off, s[0:3], null th:TH_LOAD_HT
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%data = call <4 x i32> @llvm.amdgcn.raw.buffer.load.v4i32(<4 x i32> %0, i32 0, i32 0, i32 0)
%data_glc = call <2 x i32> @llvm.amdgcn.raw.buffer.load.v2i32(<4 x i32> %0, i32 0, i32 0, i32 1)
%data_slc = call i32 @llvm.amdgcn.raw.buffer.load.i32(<4 x i32> %0, i32 0, i32 0, i32 2)
%fdata = bitcast <4 x i32> %data to <4 x float>
%fdata_glc = bitcast <2 x i32> %data_glc to <2 x float>
%fdata_slc = bitcast i32 %data_slc to float
%r0 = insertvalue {<4 x float>, <2 x float>, float} poison, <4 x float> %fdata, 0
%r1 = insertvalue {<4 x float>, <2 x float>, float} %r0, <2 x float> %fdata_glc, 1
%r2 = insertvalue {<4 x float>, <2 x float>, float} %r1, float %fdata_slc, 2
ret {<4 x float>, <2 x float>, float} %r2
}
define amdgpu_ps float @raw_buffer_load_ubyte(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_ubyte:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_ubyte v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_buffer_load_ubyte:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_ubyte v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_buffer_load_ubyte:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_u8 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: raw_buffer_load_ubyte:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_u8 v0, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_cvt_f32_ubyte0_e32 v0, v0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tmp = call i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
%tmp2 = zext i8 %tmp to i32
%val = uitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps float @raw_buffer_load_i16(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_i16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_ushort v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_u32_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_buffer_load_i16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_ushort v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_u32_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_buffer_load_i16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_u16 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_u32_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: raw_buffer_load_i16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_u16 v0, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_cvt_f32_u32_e32 v0, v0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tmp = call i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
%tmp2 = zext i16 %tmp to i32
%val = uitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps float @raw_buffer_load_sbyte(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_sbyte:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_sbyte v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_buffer_load_sbyte:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_sbyte v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_buffer_load_sbyte:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_i8 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: raw_buffer_load_sbyte:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_i8 v0, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tmp = call i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
%tmp2 = sext i8 %tmp to i32
%val = sitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps float @raw_buffer_load_sshort(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_sshort:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_sshort v0, off, s[0:3], 0
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; PREGFX10-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: raw_buffer_load_sshort:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_sshort v0, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: raw_buffer_load_sshort:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_i16 v0, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX11-NEXT: ; return to shader part epilog
;
; GFX12-LABEL: raw_buffer_load_sshort:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_i16 v0, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: v_cvt_f32_i32_e32 v0, v0
; GFX12-NEXT: ; return to shader part epilog
main_body:
%tmp = call i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
%tmp2 = sext i16 %tmp to i32
%val = sitofp i32 %tmp2 to float
ret float %val
}
define amdgpu_ps void @raw_buffer_load_f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_buffer_load_f16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_ushort v1, off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b16 v0, v1
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_f16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_ushort v1, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b16 v0, v1
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_f16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_u16 v1, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b16 v0, v1
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_u16 v1, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ds_store_b16 v0, v1
; GFX12-NEXT: s_endpgm
main_body:
%val = call half @llvm.amdgcn.raw.buffer.load.f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
store half %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_buffer_load_v2f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_buffer_load_v2f16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b32 v0, v1
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_v2f16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b32 v0, v1
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_v2f16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b32 v0, v1
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_v2f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ds_store_b32 v0, v1
; GFX12-NEXT: s_endpgm
main_body:
%val = call <2 x half> @llvm.amdgcn.raw.buffer.load.v2f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
store <2 x half> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_buffer_load_v4f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_buffer_load_v4f16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b64 v0, v[1:2]
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_v4f16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b64 v0, v[1:2]
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_v4f16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b64 v[1:2], off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b64 v0, v[1:2]
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_v4f16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b64 v[1:2], off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ds_store_b64 v0, v[1:2]
; GFX12-NEXT: s_endpgm
main_body:
%val = call <4 x half> @llvm.amdgcn.raw.buffer.load.v4f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
store <4 x half> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_buffer_load_v2i16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_buffer_load_v2i16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b32 v0, v1
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_v2i16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b32 v0, v1
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_v2i16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b32 v0, v1
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_v2i16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ds_store_b32 v0, v1
; GFX12-NEXT: s_endpgm
main_body:
%val = call <2 x i16> @llvm.amdgcn.raw.buffer.load.v2i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
store <2 x i16> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_buffer_load_v4i16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) {
; PREGFX10-LABEL: raw_buffer_load_v4i16:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; PREGFX10-NEXT: s_mov_b32 m0, -1
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: ds_write_b64 v0, v[1:2]
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_v4i16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ds_write_b64 v0, v[1:2]
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_v4i16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: buffer_load_b64 v[1:2], off, s[0:3], 0
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ds_store_b64 v0, v[1:2]
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_v4i16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: buffer_load_b64 v[1:2], off, s[0:3], null
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: ds_store_b64 v0, v[1:2]
; GFX12-NEXT: s_endpgm
main_body:
%val = call <4 x i16> @llvm.amdgcn.raw.buffer.load.v4i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0)
store <4 x i16> %val, ptr addrspace(3) %ptr
ret void
}
define amdgpu_ps void @raw_buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_x1_offset_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_x1_offset_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_x1_offset_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_x1_offset_merged:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x1
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4
; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null offset:28
; GFX12-NEXT: s_wait_loadcnt 0x1
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v4, v5, v0, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 0)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 0)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 0)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 0)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
define amdgpu_ps void @raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:8
; PREGFX10-NEXT: buffer_load_dword v2, off, s[0:3], 0 offset:12
; PREGFX10-NEXT: buffer_load_dword v3, off, s[0:3], 0 offset:16
; PREGFX10-NEXT: buffer_load_dword v4, off, s[0:3], 0 offset:28
; PREGFX10-NEXT: buffer_load_dword v5, off, s[0:3], 0 offset:32
; PREGFX10-NEXT: s_waitcnt vmcnt(2)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x5
; GFX10-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:8
; GFX10-NEXT: buffer_load_dword v2, off, s[0:3], 0 offset:12
; GFX10-NEXT: buffer_load_dword v3, off, s[0:3], 0 offset:16
; GFX10-NEXT: buffer_load_dword v4, off, s[0:3], 0 offset:28
; GFX10-NEXT: buffer_load_dword v5, off, s[0:3], 0 offset:32
; GFX10-NEXT: s_waitcnt vmcnt(2)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x5
; GFX11-NEXT: buffer_load_b32 v0, off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0 offset:8
; GFX11-NEXT: buffer_load_b32 v2, off, s[0:3], 0 offset:12
; GFX11-NEXT: buffer_load_b32 v3, off, s[0:3], 0 offset:16
; GFX11-NEXT: buffer_load_b32 v4, off, s[0:3], 0 offset:28
; GFX11-NEXT: buffer_load_b32 v5, off, s[0:3], 0 offset:32
; GFX11-NEXT: s_waitcnt vmcnt(2)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged_pregfx12:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x1
; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4 scope:SCOPE_SE
; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null offset:28 scope:SCOPE_SE
; GFX12-NEXT: s_wait_loadcnt 0x1
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v4, v5, v0, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 8)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 8)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 8)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 8)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 8)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 8)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
define amdgpu_ps void @raw_buffer_load_x1_offset_swizzled_not_merged(<4 x i32> inreg %rsrc) {
; PREGFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged:
; PREGFX10: ; %bb.0: ; %main_body
; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; PREGFX10-NEXT: s_waitcnt vmcnt(1)
; PREGFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
; PREGFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; PREGFX10-NEXT: s_endpgm
;
; GFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_clause 0x1
; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4
; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28
; GFX10-NEXT: s_waitcnt vmcnt(1)
; GFX10-NEXT: exp mrt0, v0, v1, v2, v3 done vm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: exp mrt0, v4, v5, v0, v0 done vm
; GFX10-NEXT: s_endpgm
;
; GFX11-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_clause 0x1
; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4
; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28
; GFX11-NEXT: s_waitcnt vmcnt(1)
; GFX11-NEXT: exp mrt0, v0, v1, v2, v3 done
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: exp mrt0, v4, v5, v0, v0 done
; GFX11-NEXT: s_endpgm
;
; GFX12-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: s_clause 0x5
; GFX12-NEXT: buffer_load_b32 v0, off, s[0:3], null offset:4
; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null offset:8
; GFX12-NEXT: buffer_load_b32 v2, off, s[0:3], null offset:12
; GFX12-NEXT: buffer_load_b32 v3, off, s[0:3], null offset:16
; GFX12-NEXT: buffer_load_b32 v4, off, s[0:3], null offset:28
; GFX12-NEXT: buffer_load_b32 v5, off, s[0:3], null offset:32
; GFX12-NEXT: s_wait_loadcnt 0x2
; GFX12-NEXT: export mrt0, v0, v1, v2, v3 done
; GFX12-NEXT: s_wait_loadcnt 0x0
; GFX12-NEXT: export mrt0, v4, v5, v0, v0 done
; GFX12-NEXT: s_endpgm
main_body:
%r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 64)
%r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 64)
%r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 64)
%r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 64)
%r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 64)
%r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 64)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true)
call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float poison, float poison, i1 true, i1 true)
ret void
}
declare float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32>, i32, i32, i32) #0
declare <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32>, i32, i32, i32) #0
declare <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32>, i32, i32, i32) #0
declare i32 @llvm.amdgcn.raw.buffer.load.i32(<4 x i32>, i32, i32, i32) #0
declare <2 x i32> @llvm.amdgcn.raw.buffer.load.v2i32(<4 x i32>, i32, i32, i32) #0
declare <4 x i32> @llvm.amdgcn.raw.buffer.load.v4i32(<4 x i32>, i32, i32, i32) #0
declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0
declare i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32>, i32, i32, i32) #0
declare i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32>, i32, i32, i32) #0
declare <2 x i16> @llvm.amdgcn.raw.buffer.load.v2i16(<4 x i32>, i32, i32, i32) #0
declare <4 x i16> @llvm.amdgcn.raw.buffer.load.v4i16(<4 x i32>, i32, i32, i32) #0
declare half @llvm.amdgcn.raw.buffer.load.f16(<4 x i32>, i32, i32, i32) #0
declare <2 x half> @llvm.amdgcn.raw.buffer.load.v2f16(<4 x i32>, i32, i32, i32) #0
declare <4 x half> @llvm.amdgcn.raw.buffer.load.v4f16(<4 x i32>, i32, i32, i32) #0
attributes #0 = { nounwind readonly }