- Move standalone functions/variables out of anonymous namespace and
make them static.
- Use `using namespace llvm` instead of wrapping all the code in a file
in `namespace llvm { }`.
- Restrict anonymous namespace to just class/struct/enum declarations.
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
//===- PassInstrumentation.cpp - Pass Instrumentation interface -*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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/// \file
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///
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/// This file provides the implementation of PassInstrumentation class.
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///
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//===----------------------------------------------------------------------===//
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#include "llvm/IR/PassInstrumentation.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/IR/PassManager.h"
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using namespace llvm;
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template struct LLVM_EXPORT_TEMPLATE Any::TypeId<const Module *>;
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template struct LLVM_EXPORT_TEMPLATE Any::TypeId<const Function *>;
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template struct LLVM_EXPORT_TEMPLATE Any::TypeId<const Loop *>;
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void PassInstrumentationCallbacks::addClassToPassName(StringRef ClassName,
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StringRef PassName) {
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assert(!PassName.empty() && "PassName can't be empty!");
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ClassToPassName.try_emplace(ClassName, PassName.str());
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}
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StringRef
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PassInstrumentationCallbacks::getPassNameForClassName(StringRef ClassName) {
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if (!ClassToPassNameCallbacks.empty()) {
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for (auto &Fn : ClassToPassNameCallbacks)
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Fn();
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ClassToPassNameCallbacks.clear();
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}
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auto PassNameIter = ClassToPassName.find(ClassName);
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if (PassNameIter != ClassToPassName.end())
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return PassNameIter->second;
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return {};
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}
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AnalysisKey PassInstrumentationAnalysis::Key;
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bool llvm::isSpecialPass(StringRef PassID,
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const std::vector<StringRef> &Specials) {
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size_t Pos = PassID.find('<');
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StringRef Prefix = PassID;
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if (Pos != StringRef::npos)
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Prefix = PassID.substr(0, Pos);
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return any_of(Specials,
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[Prefix](StringRef S) { return Prefix.ends_with(S); });
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}
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