This PR updates the policy regarding Doxygen comments in the Coding Standards based on an RFC discussion on Discourse: https://discourse.llvm.org/t/rfc-policy-for-doxygen-comments-in-lldb/89675/
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=====================
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LLVM Coding Standards
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=====================
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.. contents::
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:local:
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Introduction
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============
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This document describes coding standards that are used in the LLVM project.
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Although no coding standards should be regarded as absolute requirements to be
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followed in all instances, coding standards are
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particularly important for large-scale code bases that follow a library-based
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design (like LLVM).
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While this document may provide guidance for some mechanical formatting issues,
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whitespace, or other "microscopic details", these are not fixed standards.
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Always follow the golden rule:
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.. _Golden Rule:
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**If you are extending, enhancing, or bug fixing already implemented code,
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use the style that is already being used so that the source is uniform and
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easy to follow.**
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Note that some code bases (e.g. ``libc++``) have special reasons to deviate
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from the coding standards. For example, in the case of ``libc++``, this is
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because the naming and other conventions are dictated by the C++ standard.
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There are some conventions that are not uniformly followed in the code base
|
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(e.g. the naming convention). This is because they are relatively new, and a
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lot of code was written before they were put in place. Our long-term goal is
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for the entire codebase to follow the convention, but we explicitly *do not*
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want patches that do large-scale reformatting of existing code. On the other
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hand, it is reasonable to rename the methods of a class if you're about to
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change it in some other way. Please commit such changes separately to
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make code review easier.
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The ultimate goal of these guidelines is to increase the readability and
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maintainability of our common source base.
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Languages, Libraries, and Standards
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===================================
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Most source code in LLVM and other LLVM projects using these coding standards
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is C++ code. There are some places where C code is used either due to
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environment restrictions, historical restrictions, or due to third-party source
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code imported into the tree. Generally, our preference is for
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standards-conforming, modern, and portable C++ code as the implementation language of
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choice.
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For automation, build systems, and utility scripts, Python is preferred and
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is widely used in the LLVM repository already.
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C++ Standard Versions
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---------------------
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Unless otherwise documented, LLVM subprojects are written using standard C++17
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code and avoid unnecessary vendor-specific extensions.
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Nevertheless, we restrict ourselves to features which are available in the
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major toolchains supported as host compilers (see :doc:`GettingStarted` page,
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section `Software`).
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Each toolchain provides a good reference for what it accepts:
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* Clang: https://clang.llvm.org/cxx_status.html
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* libc++: https://libcxx.llvm.org/Status/Cxx17.html
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* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx17
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* libstdc++: https://gcc.gnu.org/onlinedocs/libstdc++/manual/status.html#status.iso.2017
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* MSVC: https://learn.microsoft.com/cpp/overview/visual-cpp-language-conformance
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Additionally, there are compiler comparison tables of supported C++ features on
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`cppreference.com <https://en.cppreference.com/w/cpp/compiler_support/17>`_.
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To keep track with the evolution of the standard, newer C++ versions can be used
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to build LLVM. However, our support focuses on the minimum supported C++
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version and a very recent standard may not yet be supported, or only using the
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latest version of the supported toolchains and possibly not across all the
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subprojects.
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C++ Standard Library
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--------------------
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Instead of implementing custom data structures, we encourage the use of C++
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standard library facilities or LLVM support libraries whenever they are
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available for a particular task. LLVM and related projects emphasize and rely
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on the standard library facilities and the LLVM support libraries as much as
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possible.
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LLVM support libraries (for example, `ADT
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<https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_)
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implement specialized data structures or functionality missing in the standard
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library. Such libraries are usually implemented in the ``llvm`` namespace and
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follow the expected standard interface when there is one.
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When both C++ and the LLVM support libraries provide similar functionality, and
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there isn't a specific reason to favor the C++ implementation, it is generally
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preferable to use the LLVM library. For example, ``llvm::DenseMap`` should
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almost always be used instead of ``std::map`` or ``std::unordered_map``, and
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``llvm::SmallVector`` should usually be used instead of ``std::vector``.
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We explicitly avoid some standard facilities, like the I/O streams, and instead
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use LLVM's streams library (raw_ostream_). More detailed information on these
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subjects is available in the :doc:`ProgrammersManual`.
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For more information about LLVM's data structures and the tradeoffs they make,
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please consult `that section of the programmer's manual
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<https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_.
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Python version and Source Code Formatting
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-----------------------------------------
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The current minimum version of Python required is documented in the :doc:`GettingStarted`
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section. Python code in the LLVM repository should only use language features
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available in this version of Python.
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The Python code within the LLVM repository should adhere to the formatting guidelines
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outlined in `PEP 8 <https://peps.python.org/pep-0008/>`_.
|
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For consistency and to limit churn, code should be automatically formatted with
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the `black <https://github.com/psf/black>`_ utility, which is PEP 8 compliant.
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Use its default rules. For example, avoid specifying ``--line-length`` even
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though it does not default to 80. The default rules can change between major
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versions of black. In order to avoid unnecessary churn in the formatting rules,
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we currently use black version 23.x in LLVM.
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When contributing a patch unrelated to formatting, you should format only the
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Python code that the patch modifies. For this purpose, use the `darker
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<https://pypi.org/project/darker/>`_ utility, which runs default black rules
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over only the modified Python code. Doing so should ensure the patch will pass
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the Python format checks in LLVM's pre-commit CI, which also uses darker. When
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contributing a patch specifically for reformatting Python files, use black,
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which currently only supports formatting entire files.
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Here are some quick examples, but see the black and darker documentation for
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details:
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.. code-block:: bash
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$ pip install black=='23.*' darker # install black 23.x and darker
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$ darker test.py # format uncommitted changes
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$ darker -r HEAD^ test.py # also format changes from last commit
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$ black test.py # format entire file
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Instead of individual file names, you can specify directories to
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darker, and it will find the changed files. However, if a directory is
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large, like a clone of the LLVM repository, darker can be painfully
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slow. In that case, you might wish to use git to list changed files.
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For example:
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.. code-block:: bash
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$ darker -r HEAD^ $(git diff --name-only --diff-filter=d HEAD^)
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Mechanical Source Issues
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========================
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Source Code Formatting
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----------------------
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Commenting
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^^^^^^^^^^
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Comments are important for readability and maintainability. When writing comments,
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write them as English prose, using proper capitalization, punctuation, etc.
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Aim to describe what the code is trying to do and why, not *how* it does it at
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a micro level. Here are a few important things to document:
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.. _header file comment:
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File Headers
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""""""""""""
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Every source file should have a header on it that describes the basic purpose of
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the file. The standard header looks like this:
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.. code-block:: c++
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//===----------------------------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file contains the declaration of the Instruction class, which is the
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||
/// base class for all of the VM instructions.
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///
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//===----------------------------------------------------------------------===//
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|
||
The first section in the file is a concise note that defines the license that the
|
||
file is released under. This makes it perfectly clear what terms the source
|
||
code can be distributed under and should not be modified in any way.
|
||
|
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The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
|
||
the ``///`` comment marker instead of the usual ``//``) describing the purpose
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||
of the file. The first sentence (or a passage beginning with ``\brief``) is
|
||
used as an abstract. Any additional information should be separated by a blank
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||
line. If an algorithm is based on a paper or is described in another source,
|
||
provide a reference.
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Header Guard
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||
""""""""""""
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||
|
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The header file's guard should be the all-caps path that a user of this header
|
||
would #include, using '_' instead of path separator and extension marker.
|
||
For example, the header file
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``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as
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``#include "llvm/Analysis/Utils/Local.h"``, so its guard is
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``LLVM_ANALYSIS_UTILS_LOCAL_H``.
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|
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Class overviews
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"""""""""""""""
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||
|
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Classes are a fundamental part of an object-oriented design. As such, a
|
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class definition should have a comment block that explains what the class is
|
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used for and how it works. Every non-trivial class is expected to have a
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``doxygen`` comment block.
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||
|
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Method information
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||
""""""""""""""""""
|
||
|
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Methods and global functions should also be documented. A quick note about
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what it does and a description of the edge cases is all that is necessary here.
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The reader should be able to understand how to use interfaces without reading
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the code itself.
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Good things to talk about here are what happens when something unexpected
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happens, for instance, does the method return null?
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Comment Formatting
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^^^^^^^^^^^^^^^^^^
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In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
|
||
``doxygen`` documentation comments). There are a few cases when it is
|
||
useful to use C-style (``/* */``) comments, however:
|
||
|
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#. When writing C code to be compatible with C89.
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#. When writing a header file that may be ``#include``\d by a C source file.
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#. When writing a source file that is used by a tool that only accepts C-style
|
||
comments.
|
||
|
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#. When documenting the significance of constants used as actual parameters in
|
||
a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
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||
``nullptr``. The comment should contain the parameter name, which ought to be
|
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meaningful. For example, it's not clear what the parameter means in this call:
|
||
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.. code-block:: c++
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|
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Object.emitName(nullptr);
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|
||
An in-line C-style comment makes the intent obvious:
|
||
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.. code-block:: c++
|
||
|
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Object.emitName(/*Prefix=*/nullptr);
|
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|
||
Commenting out large blocks of code is discouraged, but if you really have to do
|
||
this (for documentation purposes or as a suggestion for debug printing), use
|
||
``#if 0`` and ``#endif``. These nest properly and are better behaved in general
|
||
than C-style comments.
|
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|
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Doxygen Use in Documentation Comments
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Use the ``\file`` command to turn the standard file header into a file-level
|
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comment.
|
||
|
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Include descriptive paragraphs for all public interfaces (public classes,
|
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member and non-member functions). Avoid restating the information that can be
|
||
inferred from the API name or signature. The first sentence (or a paragraph
|
||
beginning with ``\brief``) is used as an abstract. Try to use a single
|
||
sentence as the ``\brief`` adds visual clutter. Put detailed discussion into
|
||
separate paragraphs.
|
||
|
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A minimal documentation comment:
|
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.. code-block:: c++
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/// Sets the xyzzy property to \p Baz.
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void setXyzzy(bool Baz);
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|
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Only include code examples, function parameters and return values when it
|
||
provides additional information, such as intent, usage, or behavior that’s
|
||
non-obvious. Use descriptive function and argument names to
|
||
eliminate the need for documentation comments when possible.
|
||
|
||
To refer to parameter names inside a paragraph, use the ``\p name`` command.
|
||
Don't use the ``\arg name`` command since it starts a new paragraph that
|
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contains documentation for the parameter.
|
||
|
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Wrap non-inline code examples in ``\code ... \endcode``.
|
||
|
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To document a function parameter, start a new paragraph with the
|
||
``\param name`` command. If the parameter is used as an out or an in/out
|
||
parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
|
||
respectively.
|
||
|
||
To describe function return value, start a new paragraph with the ``\returns``
|
||
command.
|
||
|
||
A documentation comment that uses all Doxygen features in a preferred way:
|
||
|
||
.. code-block:: c++
|
||
|
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/// Does foo and bar.
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///
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/// Does not do foo the usual way if \p Baz is true.
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///
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||
/// Typical usage:
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||
/// \code
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/// fooBar(false, "quux", Res);
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/// \endcode
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///
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||
/// \param Quux kind of foo to do.
|
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/// \param [out] Result filled with bar sequence on foo success.
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///
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/// \returns true on success.
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bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
|
||
|
||
Don't duplicate the documentation comment in the header file and in the
|
||
implementation file. Put the documentation comments for public APIs into the
|
||
header file. Documentation comments for private APIs can go to the
|
||
implementation file. In any case, implementation files can include additional
|
||
comments (not necessarily in Doxygen markup) to explain implementation details
|
||
as needed.
|
||
|
||
Don't duplicate the function or class name at the beginning of the comment.
|
||
For humans, it is obvious which function or class is being documented;
|
||
automatic documentation processing tools are smart enough to bind the comment
|
||
to the correct declaration.
|
||
|
||
Avoid:
|
||
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.. code-block:: c++
|
||
|
||
// Example.h:
|
||
|
||
// example - Does something important.
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||
void example();
|
||
|
||
// Example.cpp:
|
||
|
||
// example - Does something important.
|
||
void example() { ... }
|
||
|
||
Preferred:
|
||
|
||
.. code-block:: c++
|
||
|
||
// Example.h:
|
||
|
||
/// Does something important.
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void example();
|
||
|
||
// Example.cpp:
|
||
|
||
/// Builds a B-tree in order to do foo. See paper by...
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void example() { ... }
|
||
|
||
Error and Warning Messages
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Clear diagnostic messages are important to help users identify and fix issues in
|
||
their inputs. Use succinct but correct English prose that gives the user the
|
||
context needed to understand what went wrong. Also, to match error message
|
||
styles commonly produced by other tools, start the first sentence with a
|
||
lowercase letter, and finish the last sentence without a period, if it would
|
||
end in one otherwise. Sentences which end with different punctuation, such as
|
||
"did you forget ';'?", should still do so.
|
||
|
||
For example, this is a good error message:
|
||
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||
.. code-block:: none
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||
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||
error: file.o: section header 3 is corrupt. Size is 10 when it should be 20
|
||
|
||
This is a bad message, since it does not provide useful information and uses the
|
||
wrong style:
|
||
|
||
.. code-block:: none
|
||
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||
error: file.o: Corrupt section header.
|
||
|
||
As with other coding standards, individual projects, such as the Clang Static
|
||
Analyzer, may have preexisting styles that do not conform to this. If a
|
||
different formatting scheme is used consistently throughout the project, use
|
||
that style instead. Otherwise, this standard applies to all LLVM tools,
|
||
including clang, clang-tidy, and so on.
|
||
|
||
If the tool or project does not have existing functions to emit warnings or
|
||
errors, use the error and warning handlers provided in ``Support/WithColor.h``
|
||
to ensure they are printed in the appropriate style, rather than printing to
|
||
stderr directly.
|
||
|
||
When using ``report_fatal_error``, follow the same standards for the message as
|
||
regular error messages. Assertion messages and ``llvm_unreachable`` calls do not
|
||
necessarily need to follow these same styles as they are automatically
|
||
formatted, and thus these guidelines may not be suitable.
|
||
|
||
``#include`` Style
|
||
^^^^^^^^^^^^^^^^^^
|
||
|
||
Immediately after the `header file comment`_ (and include guards if working on a
|
||
header file), the `minimal list of #includes`_ required by the file should be
|
||
listed. We prefer these ``#include``\s to be listed in this order:
|
||
|
||
.. _Main Module Header:
|
||
.. _Local/Private Headers:
|
||
|
||
#. Main Module Header
|
||
#. Local/Private Headers
|
||
#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
|
||
#. System ``#include``\s
|
||
|
||
and each category should be sorted lexicographically by the full path.
|
||
|
||
The `Main Module Header`_ file applies to ``.cpp`` files which implement an
|
||
interface defined by a ``.h`` file. This ``#include`` should always be included
|
||
**first** regardless of where it lives on the file system. By including a
|
||
header file first in the ``.cpp`` files that implement the interfaces, we ensure
|
||
that the header does not have any hidden dependencies which are not explicitly
|
||
``#include``\d in the header, but should be. It is also a form of documentation
|
||
in the ``.cpp`` file to indicate where the interfaces it implements are defined.
|
||
|
||
LLVM project and subproject headers should be grouped from most specific to least
|
||
specific, for the same reasons described above. For example, LLDB depends on
|
||
both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
|
||
include ``lldb`` headers first, followed by ``clang`` headers, followed by
|
||
``llvm`` headers, to reduce the possibility (for example) of an LLDB header
|
||
accidentally picking up a missing include due to the previous inclusion of that
|
||
header in the main source file or some earlier header file. clang should
|
||
similarly include its own headers before including llvm headers. This rule
|
||
applies to all LLVM subprojects.
|
||
|
||
.. _fit into 80 columns:
|
||
|
||
Source Code Width
|
||
^^^^^^^^^^^^^^^^^
|
||
|
||
Write your code to fit within 80 columns.
|
||
|
||
There must be some limit to the width of the code in
|
||
order to allow developers to have multiple files side-by-side in
|
||
windows on a modest display. If you are going to pick a width limit, it is
|
||
somewhat arbitrary, but you might as well pick something standard. Going with 90
|
||
columns (for example) instead of 80 columns wouldn't add any significant value
|
||
and would be detrimental to printing out code. Also many other projects have
|
||
standardized on 80 columns, so some people have already configured their editors
|
||
for it (vs something else, like 90 columns).
|
||
|
||
Whitespace
|
||
^^^^^^^^^^
|
||
|
||
In all cases, prefer spaces to tabs in source files. People have different
|
||
preferred indentation levels, and different styles of indentation that they
|
||
like; this is fine. What isn't fine is that different editors/viewers expand
|
||
tabs out to different tab stops. This can cause your code to look completely
|
||
unreadable, and it is not worth dealing with.
|
||
|
||
As always, follow the `Golden Rule`_ above: follow the style of existing code
|
||
if you are modifying and extending it.
|
||
|
||
Do not add trailing whitespace. Some common editors will automatically remove
|
||
trailing whitespace when saving a file which causes unrelated changes to appear
|
||
in diffs and commits.
|
||
|
||
Format Lambdas Like Blocks Of Code
|
||
""""""""""""""""""""""""""""""""""
|
||
|
||
When formatting a multi-line lambda, format it like a block of code. If there
|
||
is only one multi-line lambda in a statement, and there are no expressions
|
||
lexically after it in the statement, drop the indent to the standard two space
|
||
indent for a block of code, as if it were an if-block opened by the preceding
|
||
part of the statement:
|
||
|
||
.. code-block:: c++
|
||
|
||
std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
|
||
if (a.blah < b.blah)
|
||
return true;
|
||
if (a.baz < b.baz)
|
||
return true;
|
||
return a.bam < b.bam;
|
||
});
|
||
|
||
To take best advantage of this formatting, if you are designing an API which
|
||
accepts a continuation or single callable argument (be it a function object, or
|
||
a ``std::function``), it should be the last argument if at all possible.
|
||
|
||
If there are multiple multi-line lambdas in a statement, or additional
|
||
parameters after the lambda, indent the block two spaces from the indent of the
|
||
``[]``:
|
||
|
||
.. code-block:: c++
|
||
|
||
dyn_switch(V->stripPointerCasts(),
|
||
[] (PHINode *PN) {
|
||
// process phis...
|
||
},
|
||
[] (SelectInst *SI) {
|
||
// process selects...
|
||
},
|
||
[] (LoadInst *LI) {
|
||
// process loads...
|
||
},
|
||
[] (AllocaInst *AI) {
|
||
// process allocas...
|
||
});
|
||
|
||
Braced Initializer Lists
|
||
""""""""""""""""""""""""
|
||
|
||
Starting from C++11, there are significantly more uses of braced lists to
|
||
perform initialization. For example, they can be used to construct aggregate
|
||
temporaries in expressions. They now have a natural way of ending up nested
|
||
within each other and within function calls in order to build up aggregates
|
||
(such as option structs) from local variables.
|
||
|
||
The historically common formatting of braced initialization of aggregate
|
||
variables does not mix cleanly with deep nesting, general expression contexts,
|
||
function arguments, and lambdas. We suggest new code use a simple rule for
|
||
formatting braced initialization lists: act as if the braces were parentheses
|
||
in a function call. The formatting rules exactly match those already well
|
||
understood for formatting nested function calls. Examples:
|
||
|
||
.. code-block:: c++
|
||
|
||
foo({a, b, c}, {1, 2, 3});
|
||
|
||
llvm::Constant *Mask[] = {
|
||
llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
|
||
llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
|
||
llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
|
||
|
||
This formatting scheme also makes it particularly easy to get predictable,
|
||
consistent, and automatic formatting with tools like `Clang Format`_.
|
||
|
||
.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
|
||
|
||
Language and Compiler Issues
|
||
----------------------------
|
||
|
||
Treat Compiler Warnings Like Errors
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Compiler warnings are often useful and help improve the code. Those that are
|
||
not useful, can be often suppressed with a small code change. For example, an
|
||
assignment in the ``if`` condition is often a typo:
|
||
|
||
.. code-block:: c++
|
||
|
||
if (V = getValue()) {
|
||
...
|
||
}
|
||
|
||
Several compilers will print a warning for the code above. It can be suppressed
|
||
by adding parentheses:
|
||
|
||
.. code-block:: c++
|
||
|
||
if ((V = getValue())) {
|
||
...
|
||
}
|
||
|
||
Write Portable Code
|
||
^^^^^^^^^^^^^^^^^^^
|
||
|
||
In almost all cases, it is possible to write completely portable code. When
|
||
you need to rely on non-portable code, put it behind a well-defined and
|
||
well-documented interface.
|
||
|
||
Do not use RTTI or Exceptions
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
In an effort to reduce code and executable size, LLVM does not use exceptions
|
||
or RTTI (`runtime type information
|
||
<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
|
||
``dynamic_cast<>``).
|
||
|
||
That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
|
||
templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
|
||
This form of RTTI is opt-in and can be
|
||
:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
|
||
|
||
Prefer C++-style casts
|
||
^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
When casting, use ``static_cast``, ``reinterpret_cast``, and ``const_cast``,
|
||
rather than C-style casts. There are two exceptions to this:
|
||
|
||
* When casting to ``void`` to suppress warnings about unused variables (as an
|
||
alternative to ``[[maybe_unused]]``). Prefer C-style casts in this instance.
|
||
Note that if the variable is unused because it's used only in ``assert``, use
|
||
``[[maybe_unused]]`` instead of a C-style void cast.
|
||
|
||
* When casting between integral types (including enums that are not strongly-
|
||
typed), functional-style casts are permitted as an alternative to
|
||
``static_cast``.
|
||
|
||
.. _static constructor:
|
||
|
||
Do not use Static Constructors
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Static constructors and destructors (e.g., global variables whose types have a
|
||
constructor or destructor) should not be added to the code base, and should be
|
||
removed wherever possible.
|
||
|
||
Globals in different source files are initialized in an `arbitrary order
|
||
<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_, making the code more
|
||
difficult to reason about.
|
||
|
||
Static constructors have a negative impact on the launch time of programs that use
|
||
LLVM as a library. We would really like for there to be zero cost for linking
|
||
in an additional LLVM target or other library into an application, but static
|
||
constructors undermine this goal.
|
||
|
||
Use of ``class`` and ``struct`` Keywords
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
In C++, the ``class`` and ``struct`` keywords can be used almost
|
||
interchangeably. The only difference is when they are used to declare a class:
|
||
``class`` makes all members private by default while ``struct`` makes all
|
||
members public by default.
|
||
|
||
* All declarations and definitions of a given ``class`` or ``struct`` must use
|
||
the same keyword. For example:
|
||
|
||
.. code-block:: c++
|
||
|
||
// Avoid if `Example` is defined as a struct.
|
||
class Example;
|
||
|
||
// OK.
|
||
struct Example;
|
||
|
||
struct Example { ... };
|
||
|
||
* ``struct`` should be used when *all* members are declared public.
|
||
|
||
.. code-block:: c++
|
||
|
||
// Avoid using `struct` here, use `class` instead.
|
||
struct Foo {
|
||
private:
|
||
int Data;
|
||
public:
|
||
Foo() : Data(0) { }
|
||
int getData() const { return Data; }
|
||
void setData(int D) { Data = D; }
|
||
};
|
||
|
||
// OK to use `struct`: all members are public.
|
||
struct Bar {
|
||
int Data;
|
||
Bar() : Data(0) { }
|
||
};
|
||
|
||
Do not use Braced Initializer Lists to Call a Constructor
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Starting from C++11 there is a "generalized initialization syntax" which allows
|
||
calling constructors using braced initializer lists. Do not use these to call
|
||
constructors with non-trivial logic or if you care that you're calling some
|
||
*particular* constructor. Those should look like function calls using
|
||
parentheses rather than like aggregate initialization. Similarly, if you need
|
||
to explicitly name the type and call its constructor to create a temporary,
|
||
don't use a braced initializer list. Instead, use a braced initializer list
|
||
(without any type for temporaries) when doing aggregate initialization or
|
||
something notionally equivalent. Examples:
|
||
|
||
.. code-block:: c++
|
||
|
||
class Foo {
|
||
public:
|
||
// Construct a Foo by reading data from the disk in the whizbang format, ...
|
||
Foo(std::string filename);
|
||
|
||
// Construct a Foo by looking up the Nth element of some global data ...
|
||
Foo(int N);
|
||
|
||
// ...
|
||
};
|
||
|
||
// The Foo constructor call is reading a file, don't use braces to call it.
|
||
llvm::fill(foo, Foo("name"));
|
||
|
||
// The pair is being constructed like an aggregate, use braces.
|
||
bar_map.insert({my_key, my_value});
|
||
|
||
If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
|
||
|
||
.. code-block:: c++
|
||
|
||
int data[] = {0, 1, 2, 3};
|
||
|
||
Use ``auto`` Type Deduction to Make Code More Readable
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Some are advocating a policy of "almost always ``auto``" in C++11; however, LLVM
|
||
uses a more moderate stance. Use ``auto`` if and only if it makes the code more
|
||
readable or easier to maintain. Don't "almost always" use ``auto``, but do use
|
||
``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
|
||
type is already obvious from the context. Another time when ``auto`` works well
|
||
for these purposes is when the type would have been abstracted away anyway,
|
||
often behind a container's typedef such as ``std::vector<T>::iterator``.
|
||
|
||
Similarly, C++14 adds generic lambda expressions where parameter types can be
|
||
``auto``. Use these where you would have used a template.
|
||
|
||
Beware unnecessary copies with ``auto``
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
The convenience of ``auto`` makes it easy to forget that its default behavior
|
||
is a copy. Particularly in range-based ``for`` loops, careless copies are
|
||
expensive.
|
||
|
||
Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
|
||
copy.
|
||
|
||
.. code-block:: c++
|
||
|
||
// Typically there's no reason to copy.
|
||
for (const auto &Val : Container) observe(Val);
|
||
for (auto &Val : Container) Val.change();
|
||
|
||
// Remove the reference if you really want a new copy.
|
||
for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
|
||
|
||
// Copy pointers, but make it clear that they're pointers.
|
||
for (const auto *Ptr : Container) observe(*Ptr);
|
||
for (auto *Ptr : Container) Ptr->change();
|
||
|
||
Beware of non-determinism due to ordering of pointers
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
In general, there is no relative ordering among pointers. As a result,
|
||
when unordered containers like sets and maps are used with pointer keys
|
||
the iteration order is undefined. Hence, iterating such containers may
|
||
result in non-deterministic code generation. While the generated code
|
||
might work correctly, non-determinism can make it harder to reproduce bugs and
|
||
debug the compiler.
|
||
|
||
In case an ordered result is expected, remember to
|
||
sort an unordered container before iteration. Or use ordered containers
|
||
like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
|
||
keys.
|
||
|
||
Beware of non-deterministic sorting order of equal elements
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
``std::sort`` uses a non-stable sorting algorithm in which the order of equal
|
||
elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
|
||
container having equal elements may result in non-deterministic behavior.
|
||
To uncover such instances of non-determinism, LLVM has introduced a new
|
||
``llvm::sort`` wrapper function. For an ``EXPENSIVE_CHECKS`` build this will randomly
|
||
shuffle the container before sorting. Default to using ``llvm::sort`` instead
|
||
of ``std::sort``.
|
||
|
||
Style Issues
|
||
============
|
||
|
||
The High-Level Issues
|
||
---------------------
|
||
|
||
Self-contained Headers
|
||
^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Header files should be self-contained (compile on their own) and end in ``.h``.
|
||
Non-header files that are meant for inclusion should end in ``.inc`` and be
|
||
used sparingly.
|
||
|
||
All header files should be self-contained. Users and refactoring tools should
|
||
not have to adhere to special conditions to include the header. Specifically, a
|
||
header should have header guards and include all other headers it needs.
|
||
|
||
There are rare cases where a file designed to be included is not
|
||
self-contained. These are typically intended to be included at unusual
|
||
locations, such as the middle of another file. They might not use header
|
||
guards, and might not include their prerequisites. Name such files with the
|
||
.inc extension. Use sparingly, and prefer self-contained headers when possible.
|
||
|
||
In general, a header should be implemented by one or more ``.cpp`` files. Each
|
||
of these ``.cpp`` files should include the header that defines their interface
|
||
first. This ensures that all of the dependencies of the header have been
|
||
properly added to the header itself, and are not implicit. System headers
|
||
should be included after user headers for a translation unit.
|
||
|
||
Library Layering
|
||
^^^^^^^^^^^^^^^^
|
||
|
||
A directory of header files (for example, ``include/llvm/Foo``) defines a
|
||
library (``Foo``). One library (both
|
||
its headers and implementation) should only use things from the libraries
|
||
listed in its dependencies.
|
||
|
||
Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
|
||
linkers, as well as lld, do not enforce this constraint). A Unix linker
|
||
searches left to right through the libraries specified on its command line and
|
||
never revisits a library. In this way, no circular dependencies between
|
||
libraries can exist.
|
||
|
||
This doesn't fully enforce all inter-library dependencies, and importantly
|
||
doesn't enforce header file circular dependencies created by inline functions.
|
||
A good way to answer the "is this layered correctly" would be to consider
|
||
whether a Unix linker would succeed at linking the program if all inline
|
||
functions were defined out-of-line. (& for all valid orderings of dependencies
|
||
- since linking resolution is linear, it's possible that some implicit
|
||
dependencies can sneak through: A depends on B and C, so valid orderings are
|
||
"C B A" or "B C A", in both cases the explicit dependencies come before their
|
||
use. But in the first case, B could still link successfully if it implicitly
|
||
depended on C, or the opposite in the second case)
|
||
|
||
.. _minimal list of #includes:
|
||
|
||
``#include`` as Little as Possible
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
``#include`` hurts compile time performance. Don't do it unless you have to,
|
||
especially in header files.
|
||
|
||
But wait! Sometimes you need to have the definition of a class to use it, or to
|
||
inherit from it. In these cases go ahead and ``#include`` that header file. Be
|
||
aware, however, that there are many cases where you don't need to have the full
|
||
definition of a class. If you are using a pointer or reference to a class, you
|
||
don't need the header file. If you are simply returning a class instance from a
|
||
prototyped function or method, you don't need it. In fact, for most cases, you
|
||
simply don't need the definition of a class. And not ``#include``\ing speeds up
|
||
compilation.
|
||
|
||
It is easy to try to go overboard on this recommendation, however. You
|
||
**must** include all of the header files that you are using --- you can include
|
||
them either directly or indirectly through another header file. To make sure
|
||
that you don't accidentally forget to include a header file in your module
|
||
header, make sure to include your module header **first** in the implementation
|
||
file (as mentioned above). This way there won't be any hidden dependencies that
|
||
you'll find out about later.
|
||
|
||
Keep "Internal" Headers Private
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Many modules have a complex implementation that causes them to use more than one
|
||
implementation (``.cpp``) file. It is often tempting to put the internal
|
||
communication interface (helper classes, extra functions, etc) in the public
|
||
module header file. Don't do this!
|
||
|
||
If you really need to do something like this, put a private header file in the
|
||
same directory as the source files, and include it locally. This ensures that
|
||
your private interface remains private and undisturbed by outsiders.
|
||
|
||
.. note::
|
||
|
||
It's okay to put extra implementation methods in a public class itself. Just
|
||
make them private (or protected) and all is well.
|
||
|
||
Use Namespace Qualifiers to Define Previously Declared Symbols
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
When providing an out-of-line definition for various symbols (variables,
|
||
functions, opaque classes) in a source file, do not open namespace blocks in the
|
||
source file. Instead, use namespace qualifiers to help ensure that your
|
||
definition matches an existing declaration. Do this:
|
||
|
||
.. code-block:: c++
|
||
|
||
// Foo.h
|
||
namespace llvm {
|
||
extern int FooVal;
|
||
int foo(const char *s);
|
||
|
||
namespace detail {
|
||
class FooImpl;
|
||
} // namespace detail
|
||
} // namespace llvm
|
||
|
||
// Foo.cpp
|
||
#include "Foo.h"
|
||
using namespace llvm;
|
||
|
||
int llvm::FooVal;
|
||
|
||
int llvm::foo(const char *s) {
|
||
// ...
|
||
}
|
||
|
||
class detail::FooImpl {
|
||
// ...
|
||
}
|
||
|
||
Doing this helps to avoid bugs where the definition does not match the
|
||
declaration from the header. For example, the following C++ code defines a new
|
||
overload of ``llvm::foo`` instead of providing a definition for the existing
|
||
function declared in the header:
|
||
|
||
.. code-block:: c++
|
||
|
||
// Foo.cpp
|
||
#include "Foo.h"
|
||
namespace llvm {
|
||
int foo(char *s) { // Mismatch between "const char *" and "char *"
|
||
}
|
||
} // namespace llvm
|
||
|
||
This error will not be caught until the build is nearly complete, when the
|
||
linker fails to find a definition for any uses of the original function. If the
|
||
function were instead defined with a namespace qualifier, the error would have
|
||
been caught immediately when the definition was compiled.
|
||
|
||
Class method implementations must already name the class and new overloads
|
||
cannot be introduced out of line, so this recommendation does not apply to them.
|
||
|
||
.. _early exits:
|
||
|
||
Use Early Exits and ``continue`` to Simplify Code
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
When reading code, keep in mind how much state and how many previous decisions
|
||
have to be remembered by the reader to understand a block of code. Aim to
|
||
reduce indentation where possible when it doesn't make it more difficult to
|
||
understand the code. One great way to do this is by making use of early exits
|
||
and the ``continue`` keyword in long loops. Consider this code that does not
|
||
use an early exit:
|
||
|
||
.. code-block:: c++
|
||
|
||
Value *doSomething(Instruction *I) {
|
||
if (!I->isTerminator() &&
|
||
I->hasOneUse() && doOtherThing(I)) {
|
||
... some long code ....
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
This code has several problems if the body of the ``'if'`` is large. When
|
||
you're looking at the top of the function, it isn't immediately clear that this
|
||
*only* does interesting things with non-terminator instructions, and only
|
||
applies to things with the other predicates. Second, it is relatively difficult
|
||
to describe (in comments) why these predicates are important because the ``if``
|
||
statement makes it difficult to lay out the comments. Third, when you're deep
|
||
within the body of the code, it is indented an extra level. Finally, when
|
||
reading the top of the function, it isn't clear what the result is if the
|
||
predicate isn't true; you have to read to the end of the function to know that
|
||
it returns null.
|
||
|
||
It is much preferred to format the code like this:
|
||
|
||
.. code-block:: c++
|
||
|
||
Value *doSomething(Instruction *I) {
|
||
// Terminators never need 'something' done to them because ...
|
||
if (I->isTerminator())
|
||
return 0;
|
||
|
||
// We conservatively avoid transforming instructions with multiple uses
|
||
// because goats like cheese.
|
||
if (!I->hasOneUse())
|
||
return 0;
|
||
|
||
// This is really just here for example.
|
||
if (!doOtherThing(I))
|
||
return 0;
|
||
|
||
... some long code ....
|
||
}
|
||
|
||
This fixes these problems. A similar problem frequently happens in ``for``
|
||
loops. A silly example is something like this:
|
||
|
||
.. code-block:: c++
|
||
|
||
for (Instruction &I : BB) {
|
||
if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
|
||
Value *LHS = BO->getOperand(0);
|
||
Value *RHS = BO->getOperand(1);
|
||
if (LHS != RHS) {
|
||
...
|
||
}
|
||
}
|
||
}
|
||
|
||
When you have very, very small loops, this sort of structure is fine. But if it
|
||
exceeds more than 10-15 lines, it becomes difficult for people to read and
|
||
understand at a glance. The problem with this sort of code is that it gets very
|
||
nested very quickly. This means that the reader of the code has to keep a lot of
|
||
context in their brain to remember what is going immediately on in the loop,
|
||
because they don't know if/when the ``if`` conditions will have ``else``\s etc.
|
||
It is strongly preferred to structure the loop like this:
|
||
|
||
.. code-block:: c++
|
||
|
||
for (Instruction &I : BB) {
|
||
auto *BO = dyn_cast<BinaryOperator>(&I);
|
||
if (!BO) continue;
|
||
|
||
Value *LHS = BO->getOperand(0);
|
||
Value *RHS = BO->getOperand(1);
|
||
if (LHS == RHS) continue;
|
||
|
||
...
|
||
}
|
||
|
||
This has all the benefits of using early exits for functions: it reduces the nesting
|
||
of the loop, it makes it easier to describe why the conditions are true, and it
|
||
makes it obvious to the reader that there is no ``else`` coming up that they
|
||
have to push context into their brain for. If a loop is large, this can be a
|
||
big understandability win.
|
||
|
||
Don't use ``else`` after a ``return``
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
For similar reasons as above (reduction of indentation and easier reading), please
|
||
do not use ``'else'`` or ``'else if'`` after something that interrupts control
|
||
flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
|
||
|
||
.. code-block:: c++
|
||
|
||
case 'J': {
|
||
if (Signed) {
|
||
Type = Context.getsigjmp_bufType();
|
||
if (Type.isNull()) {
|
||
Error = ASTContext::GE_Missing_sigjmp_buf;
|
||
return QualType();
|
||
} else {
|
||
break; // Unnecessary.
|
||
}
|
||
} else {
|
||
Type = Context.getjmp_bufType();
|
||
if (Type.isNull()) {
|
||
Error = ASTContext::GE_Missing_jmp_buf;
|
||
return QualType();
|
||
} else {
|
||
break; // Unnecessary.
|
||
}
|
||
}
|
||
}
|
||
|
||
It is better to write it like this:
|
||
|
||
.. code-block:: c++
|
||
|
||
case 'J':
|
||
if (Signed) {
|
||
Type = Context.getsigjmp_bufType();
|
||
if (Type.isNull()) {
|
||
Error = ASTContext::GE_Missing_sigjmp_buf;
|
||
return QualType();
|
||
}
|
||
} else {
|
||
Type = Context.getjmp_bufType();
|
||
if (Type.isNull()) {
|
||
Error = ASTContext::GE_Missing_jmp_buf;
|
||
return QualType();
|
||
}
|
||
}
|
||
break;
|
||
|
||
Or better yet (in this case) as:
|
||
|
||
.. code-block:: c++
|
||
|
||
case 'J':
|
||
if (Signed)
|
||
Type = Context.getsigjmp_bufType();
|
||
else
|
||
Type = Context.getjmp_bufType();
|
||
|
||
if (Type.isNull()) {
|
||
Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
|
||
ASTContext::GE_Missing_jmp_buf;
|
||
return QualType();
|
||
}
|
||
break;
|
||
|
||
The idea is to reduce indentation and the amount of code you have to keep track
|
||
of when reading the code.
|
||
|
||
Note: this advice does not apply to a ``constexpr if`` statement. The
|
||
substatement of the ``else`` clause may be a discarded statement, so removing
|
||
the ``else`` can cause unexpected template instantiations. Thus, the following
|
||
example is correct:
|
||
|
||
.. code-block:: c++
|
||
|
||
template<typename T>
|
||
static constexpr bool VarTempl = true;
|
||
|
||
template<typename T>
|
||
int func() {
|
||
if constexpr (VarTempl<T>)
|
||
return 1;
|
||
else
|
||
static_assert(!VarTempl<T>);
|
||
}
|
||
|
||
Turn Predicate Loops into Predicate Functions
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
It is very common to write small loops that just compute a boolean value. There
|
||
are a number of ways that people commonly write these, but an example of this
|
||
sort of thing is:
|
||
|
||
.. code-block:: c++
|
||
|
||
bool FoundFoo = false;
|
||
for (unsigned I = 0, E = BarList.size(); I != E; ++I)
|
||
if (BarList[I]->isFoo()) {
|
||
FoundFoo = true;
|
||
break;
|
||
}
|
||
|
||
if (FoundFoo) {
|
||
...
|
||
}
|
||
|
||
Instead of this sort of loop, we prefer to use a predicate function (which may
|
||
be `static`_) that uses `early exits`_:
|
||
|
||
.. code-block:: c++
|
||
|
||
/// \returns true if the specified list has an element that is a foo.
|
||
static bool containsFoo(const std::vector<Bar*> &List) {
|
||
for (unsigned I = 0, E = List.size(); I != E; ++I)
|
||
if (List[I]->isFoo())
|
||
return true;
|
||
return false;
|
||
}
|
||
...
|
||
|
||
if (containsFoo(BarList)) {
|
||
...
|
||
}
|
||
|
||
There are many reasons for doing this: it reduces indentation and factors out
|
||
code which can often be shared by other code that checks for the same predicate.
|
||
More importantly, it *forces you to pick a name* for the function, and forces
|
||
you to write a comment for it. In this silly example, this doesn't add much
|
||
value. However, if the condition is complex, this can make it a lot easier for
|
||
the reader to understand the code that queries for this predicate. Instead of
|
||
being faced with the in-line details of how we check to see if the BarList
|
||
contains a foo, we can trust the function name and continue reading with better
|
||
locality.
|
||
|
||
The Low-Level Issues
|
||
--------------------
|
||
|
||
Name Types, Functions, Variables, and Enumerators Properly
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
|
||
enough how important it is to use *descriptive* names. Pick names that match
|
||
the semantics and role of the underlying entities, within reason. Avoid
|
||
abbreviations unless they are well known. After picking a good name, make sure
|
||
to use consistent capitalization for the name, as inconsistency requires clients
|
||
to either memorize the APIs or to look it up to find the exact spelling.
|
||
|
||
In general, names should be in camel case (e.g. ``TextFileReader`` and
|
||
``isLValue()``). Different kinds of declarations have different rules:
|
||
|
||
* **Type names** (including classes, structs, enums, typedefs, etc) should be
|
||
nouns and start with an upper-case letter (e.g. ``TextFileReader``).
|
||
|
||
* **Variable names** should be nouns (as they represent state). The name should
|
||
be camel case, and start with an upper-case letter (e.g. ``Leader`` or
|
||
``Boats``).
|
||
|
||
* **Function names** should be verb phrases (as they represent actions), and
|
||
command-like function should be imperative. The name should be camel case,
|
||
and start with a lowercase letter (e.g. ``openFile()`` or ``isFoo()``).
|
||
|
||
* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
|
||
follow the naming conventions for types. A common use for enums is as a
|
||
discriminator for a union, or an indicator of a subclass. When an enum is
|
||
used for something like this, it should have a ``Kind`` suffix
|
||
(e.g. ``ValueKind``).
|
||
|
||
* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
|
||
should start with an upper-case letter, just like types. Unless the
|
||
enumerators are defined in their own small namespace or inside a class,
|
||
enumerators should have a prefix corresponding to the enum declaration name.
|
||
For example, ``enum ValueKind { ... };`` may contain enumerators like
|
||
``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
|
||
convenience constants are exempt from the requirement for a prefix. For
|
||
instance:
|
||
|
||
.. code-block:: c++
|
||
|
||
enum {
|
||
MaxSize = 42,
|
||
Density = 12
|
||
};
|
||
|
||
As an exception, classes that mimic STL classes can have member names in STL's
|
||
style of lowercase words separated by underscores (e.g. ``begin()``,
|
||
``push_back()``, and ``empty()``). Classes that provide multiple
|
||
iterators should add a singular prefix to ``begin()`` and ``end()``
|
||
(e.g. ``global_begin()`` and ``use_begin()``).
|
||
|
||
Here are some examples:
|
||
|
||
.. code-block:: c++
|
||
|
||
class VehicleMaker {
|
||
...
|
||
Factory<Tire> F; // Avoid: a non-descriptive abbreviation.
|
||
Factory<Tire> Factory; // Better: more descriptive.
|
||
Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one
|
||
// kind of factories.
|
||
};
|
||
|
||
Vehicle makeVehicle(VehicleType Type) {
|
||
VehicleMaker M; // Might be OK if scope is small.
|
||
Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information.
|
||
Light Headlight = M.makeLight("head"); // Good: descriptive.
|
||
...
|
||
}
|
||
|
||
Assert Liberally
|
||
^^^^^^^^^^^^^^^^
|
||
|
||
Use the "``assert``" macro to its fullest. Check all of your preconditions and
|
||
assumptions. You never know when a bug (not necessarily even yours) might be
|
||
caught early by an assertion, which reduces debugging time dramatically. The
|
||
"``<cassert>``" header file is probably already included by the header files you
|
||
are using, so it doesn't cost anything to use it.
|
||
|
||
To further assist with debugging, make sure to put some kind of error message in
|
||
the assertion statement, which is printed if the assertion is tripped. This
|
||
helps the poor debugger make sense of why an assertion is being made and
|
||
enforced, and hopefully what to do about it. Here is one complete example:
|
||
|
||
.. code-block:: c++
|
||
|
||
inline Value *getOperand(unsigned I) {
|
||
assert(I < Operands.size() && "getOperand() out of range!");
|
||
return Operands[I];
|
||
}
|
||
|
||
Here are more examples:
|
||
|
||
.. code-block:: c++
|
||
|
||
assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
|
||
|
||
assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
|
||
|
||
assert(idx < getNumSuccessors() && "Successor # out of range!");
|
||
|
||
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
||
|
||
assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
|
||
|
||
You get the idea.
|
||
|
||
In the past, asserts were used to indicate a piece of code that should not be
|
||
reached. These were typically of the form:
|
||
|
||
.. code-block:: c++
|
||
|
||
assert(0 && "Invalid radix for integer literal");
|
||
|
||
This has a few issues, the main one being that some compilers might not
|
||
understand the assertion, or warn about a missing return in builds where
|
||
assertions are compiled out.
|
||
|
||
Today, we have something much better: ``llvm_unreachable``:
|
||
|
||
.. code-block:: c++
|
||
|
||
llvm_unreachable("Invalid radix for integer literal");
|
||
|
||
When assertions are enabled, this will print the message if it's ever reached
|
||
and then exit the program. When assertions are disabled (i.e. in release
|
||
builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
|
||
code for this branch. If the compiler does not support this, it will fall back
|
||
to the "abort" implementation.
|
||
|
||
Use ``llvm_unreachable`` to mark a specific point in code that should never be
|
||
reached. This is especially desirable for addressing warnings about unreachable
|
||
branches, etc., but can be used whenever reaching a particular code path is
|
||
unconditionally a bug (not originating from user input; see below) of some kind.
|
||
Use of ``assert`` should always include a testable predicate (as opposed to
|
||
``assert(false)``).
|
||
|
||
If the error condition can be triggered by user input then the
|
||
recoverable error mechanism described in :doc:`ProgrammersManual` should be
|
||
used instead. In cases where this is not practical, ``report_fatal_error`` may
|
||
be used.
|
||
|
||
Another issue is that values used only by assertions will produce an "unused
|
||
value" warning when assertions are disabled. For example, this code will warn:
|
||
|
||
.. code-block:: c++
|
||
|
||
unsigned Size = V.size();
|
||
assert(Size > 42 && "Vector smaller than it should be");
|
||
|
||
bool NewToSet = Myset.insert(Value);
|
||
assert(NewToSet && "The value shouldn't be in the set yet");
|
||
|
||
These are two interesting different cases. In the first case, the call to
|
||
``V.size()`` is only useful for the assert, and we don't want it executed when
|
||
assertions are disabled. Code like this should move the call into the assert
|
||
itself. In the second case, the side effects of the call must happen whether
|
||
the assert is enabled or not. In this case, the value should be defined using
|
||
the ``[[maybe_unused]]`` attribute to suppress the warning. To be specific, it is
|
||
preferred to write the code like this:
|
||
|
||
.. code-block:: c++
|
||
|
||
assert(V.size() > 42 && "Vector smaller than it should be");
|
||
|
||
[[maybe_unused]] bool NewToSet = Myset.insert(Value);
|
||
assert(NewToSet && "The value shouldn't be in the set yet");
|
||
|
||
In C code where ``[[maybe_unused]]`` is not supported, use ``void`` cast to
|
||
suppress an unused variable warning as follows:
|
||
|
||
.. code-block:: c
|
||
|
||
LLVMValueRef Value = LLVMMetadataAsValue(Context, NodeMD);
|
||
assert(LLVMIsAValueAsMetadata(Value) != NULL);
|
||
(void)Value;
|
||
|
||
Do Not Use ``using namespace std``
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
In LLVM, we prefer to explicitly prefix all identifiers from the standard
|
||
namespace with an "``std::``" prefix, rather than rely on "``using namespace
|
||
std;``".
|
||
|
||
In header files, adding a ``'using namespace XXX'`` directive pollutes the
|
||
namespace of any source file that ``#include``\s the header, creating
|
||
maintenance issues.
|
||
|
||
In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
|
||
rule, but is still important. Basically, using explicit namespace prefixes
|
||
makes the code **clearer**, because it is immediately obvious what facilities
|
||
are being used and where they are coming from. And **more portable**, because
|
||
namespace clashes cannot occur between LLVM code and other namespaces. The
|
||
portability rule is important because different standard library implementations
|
||
expose different symbols (potentially ones they shouldn't), and future revisions
|
||
to the C++ standard will add more symbols to the ``std`` namespace. As such, we
|
||
never use ``'using namespace std;'`` in LLVM.
|
||
|
||
The exception to the general rule (i.e. it's not an exception for the ``std``
|
||
namespace) is for implementation files. For example, all of the code in the
|
||
LLVM project implements code that lives in the 'llvm' namespace. As such, it is
|
||
ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
|
||
llvm;'`` directive at the top, after the ``#include``\s. This reduces
|
||
indentation in the body of the file for source editors that indent based on
|
||
braces, and keeps the conceptual context cleaner. The general form of this rule
|
||
is that any ``.cpp`` file that implements code in any namespace may use that
|
||
namespace (and its parents'), but should not use any others.
|
||
|
||
Provide a Virtual Method Anchor for Classes in Headers
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
If a class is defined in a header file and has a vtable (either it has virtual
|
||
methods or it derives from classes with virtual methods), it must always have at
|
||
least one out-of-line virtual method in the class. Without this, the compiler
|
||
will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
|
||
header, bloating ``.o`` file sizes and increasing link times.
|
||
|
||
Don't use default labels in fully covered switches over enumerations
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
``-Wswitch`` warns if a switch, without a default label, over an enumeration
|
||
does not cover every enumeration value. If you write a default label on a fully
|
||
covered switch over an enumeration then the ``-Wswitch`` warning won't fire
|
||
when new elements are added to that enumeration. To help avoid adding these
|
||
kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
|
||
off by default but turned on when building LLVM with a version of Clang that
|
||
supports the warning.
|
||
|
||
A knock-on effect of this stylistic requirement is that when building LLVM with
|
||
GCC you may get warnings related to "control may reach end of non-void function"
|
||
if you return from each case of a covered switch-over-enum because GCC assumes
|
||
that the enum expression may take any representable value, not just those of
|
||
individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
|
||
the switch.
|
||
|
||
Use range-based ``for`` loops wherever possible
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
The introduction of range-based ``for`` loops in C++11 means that explicit
|
||
manipulation of iterators is rarely necessary. We use range-based ``for``
|
||
loops wherever possible for all newly added code. For example:
|
||
|
||
.. code-block:: c++
|
||
|
||
BasicBlock *BB = ...
|
||
for (Instruction &I : *BB)
|
||
... use I ...
|
||
|
||
Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged,
|
||
unless the callable object already exists.
|
||
|
||
Don't evaluate ``end()`` every time through a loop
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
In cases where range-based ``for`` loops can't be used and it is necessary
|
||
to write an explicit iterator-based loop, pay close attention to whether
|
||
``end()`` is re-evaluated on each loop iteration. One common mistake is to
|
||
write a loop in this style:
|
||
|
||
.. code-block:: c++
|
||
|
||
BasicBlock *BB = ...
|
||
for (auto I = BB->begin(); I != BB->end(); ++I)
|
||
... use I ...
|
||
|
||
The problem with this construct is that it evaluates "``BB->end()``" every time
|
||
through the loop. Instead of writing the loop like this, we strongly prefer
|
||
loops to be written so that they evaluate it once before the loop starts. A
|
||
convenient way to do this is like so:
|
||
|
||
.. code-block:: c++
|
||
|
||
BasicBlock *BB = ...
|
||
for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
|
||
... use I ...
|
||
|
||
The observant may quickly point out that these two loops may have different
|
||
semantics: if the container (a basic block in this case) is being mutated, then
|
||
"``BB->end()``" may change its value every time through the loop and the second
|
||
loop may not in fact be correct. If you actually do depend on this behavior,
|
||
please write the loop in the first form and add a comment indicating that you
|
||
did it intentionally.
|
||
|
||
Why do we prefer the second form (when correct)? Writing the loop in the first
|
||
form has two problems. First, it may be less efficient than evaluating it at the
|
||
start of the loop. In this case, the cost is probably minor --- a few extra
|
||
loads every time through the loop. However, if the base expression is more
|
||
complex, then the cost can rise quickly. I've seen loops where the end
|
||
expression was actually something like: "``SomeMap[X]->end()``" and map lookups
|
||
really aren't cheap. By writing it in the second form consistently, you
|
||
eliminate the issue entirely and don't even have to think about it.
|
||
|
||
The second (even bigger) issue is that writing the loop in the first form hints
|
||
to the reader that the loop is mutating the container (a fact that a comment
|
||
would handily confirm!). If you write the loop in the second form, it is
|
||
immediately obvious without even looking at the body of the loop that the
|
||
container isn't being modified, which makes it easier to read the code and
|
||
understand what it does.
|
||
|
||
While the second form of the loop is a few extra keystrokes, we do strongly
|
||
prefer it.
|
||
|
||
``#include <iostream>`` is Forbidden
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
The use of ``#include <iostream>`` in library files is hereby **forbidden**,
|
||
because many common implementations transparently inject a `static constructor`_
|
||
into every translation unit that includes it.
|
||
|
||
Note that using the other stream headers (``<sstream>`` for example) is not
|
||
problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
|
||
provides various APIs that are better performing for almost every use than
|
||
``std::ostream`` style APIs.
|
||
|
||
.. note::
|
||
|
||
New code should always use `raw_ostream`_ for writing, or the
|
||
``llvm::MemoryBuffer`` API for reading files.
|
||
|
||
.. _raw_ostream:
|
||
|
||
Use ``raw_ostream``
|
||
^^^^^^^^^^^^^^^^^^^
|
||
|
||
LLVM includes a lightweight, simple, and efficient stream implementation in
|
||
``llvm/Support/raw_ostream.h``, which provides all of the common features of
|
||
``std::ostream``. All new code should use ``raw_ostream`` instead of
|
||
``ostream``.
|
||
|
||
Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
|
||
declared as ``class raw_ostream``. Public headers should generally not include
|
||
the ``raw_ostream`` header, but use forward declarations and constant references
|
||
to ``raw_ostream`` instances.
|
||
|
||
Avoid ``std::endl``
|
||
^^^^^^^^^^^^^^^^^^^
|
||
|
||
The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
|
||
the output stream specified. In addition to doing this, however, it also
|
||
flushes the output stream. In other words, these are equivalent:
|
||
|
||
.. code-block:: c++
|
||
|
||
std::cout << std::endl;
|
||
std::cout << '\n' << std::flush;
|
||
|
||
Most of the time, you probably have no reason to flush the output stream, so
|
||
it's better to use a literal ``'\n'``.
|
||
|
||
Don't use ``inline`` when defining a function in a class definition
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
A member function defined in a class definition is implicitly inline, so don't
|
||
put the ``inline`` keyword in this case.
|
||
|
||
Don't:
|
||
|
||
.. code-block:: c++
|
||
|
||
class Foo {
|
||
public:
|
||
inline void bar() {
|
||
// ...
|
||
}
|
||
};
|
||
|
||
Do:
|
||
|
||
.. code-block:: c++
|
||
|
||
class Foo {
|
||
public:
|
||
void bar() {
|
||
// ...
|
||
}
|
||
};
|
||
|
||
Microscopic Details
|
||
-------------------
|
||
|
||
This section describes preferred low-level formatting guidelines along with
|
||
reasoning on why we prefer them.
|
||
|
||
Spaces Before Parentheses
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Put a space before an open parenthesis only in control flow statements, but not
|
||
in normal function call expressions and function-like macros. For example:
|
||
|
||
.. code-block:: c++
|
||
|
||
if (X) ...
|
||
for (I = 0; I != 100; ++I) ...
|
||
while (LLVMRocks) ...
|
||
|
||
somefunc(42);
|
||
assert(3 != 4 && "laws of math are failing me");
|
||
|
||
A = foo(42, 92) + bar(X);
|
||
|
||
The reason for doing this is not completely arbitrary. This style makes control
|
||
flow operators stand out more, and makes expressions flow better.
|
||
|
||
Prefer Preincrement
|
||
^^^^^^^^^^^^^^^^^^^
|
||
|
||
Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
|
||
(``X++``) and could very well be a lot faster than it. Use preincrementation
|
||
whenever possible.
|
||
|
||
The semantics of postincrement include making a copy of the value being
|
||
incremented, returning it, and then preincrementing the "work value". For
|
||
primitive types, this isn't a big deal. But for iterators, it can be a huge
|
||
issue (for example, some iterators contain stack and set objects in them...
|
||
copying an iterator could invoke the copy ctor's of these as well). In general,
|
||
get in the habit of always using preincrement, and you won't have a problem.
|
||
|
||
|
||
Namespace Indentation
|
||
^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
In general, we strive to reduce indentation wherever possible. This is useful
|
||
because we want code to `fit into 80 columns`_ without excessive wrapping, but
|
||
also because it makes it easier to understand the code. To facilitate this and
|
||
avoid some insanely deep nesting on occasion, don't indent namespaces. If it
|
||
helps readability, feel free to add a comment indicating what namespace is
|
||
being closed by a ``}``. For example:
|
||
|
||
.. code-block:: c++
|
||
|
||
namespace llvm {
|
||
namespace knowledge {
|
||
|
||
/// This class represents things that Smith can have an intimate
|
||
/// understanding of and contains the data associated with it.
|
||
class Grokable {
|
||
...
|
||
public:
|
||
explicit Grokable() { ... }
|
||
virtual ~Grokable() = 0;
|
||
|
||
...
|
||
|
||
};
|
||
|
||
} // namespace knowledge
|
||
} // namespace llvm
|
||
|
||
|
||
Feel free to skip the closing comment when the namespace being closed is
|
||
obvious for any reason. For example, the outer-most namespace in a header file
|
||
is rarely a source of confusion. But namespaces both anonymous and named in
|
||
source files that are being closed half way through the file probably could use
|
||
clarification.
|
||
|
||
.. _static:
|
||
|
||
Restrict Visibility
|
||
^^^^^^^^^^^^^^^^^^^
|
||
|
||
Functions and variables should have the most restricted visibility possible.
|
||
|
||
For class members, that means using appropriate ``private``, ``protected``, or
|
||
``public`` keyword to restrict their access.
|
||
|
||
For non-member functions, variables, and classes, that means restricting
|
||
visibility to a single ``.cpp`` file if it is not referenced outside that file.
|
||
|
||
Visibility of file-scope non-member variables and functions can be restricted to
|
||
the current translation unit by using either the ``static`` keyword or an anonymous
|
||
namespace.
|
||
|
||
Anonymous namespaces are a great language feature that tells the C++
|
||
compiler that the contents of the namespace are only visible within the current
|
||
translation unit, allowing more aggressive optimization and eliminating the
|
||
possibility of symbol name collisions.
|
||
|
||
Anonymous namespaces are to C++ as ``static`` is to C functions and global
|
||
variables. While ``static`` is available in C++, anonymous namespaces are more
|
||
general: they can make entire classes private to a file.
|
||
|
||
The problem with anonymous namespaces is that they naturally want to encourage
|
||
indentation of their body, and they reduce locality of reference: if you see a
|
||
random function definition in a C++ file, it is easy to see if it is marked
|
||
static, but seeing if it is in an anonymous namespace requires scanning a big
|
||
chunk of the file.
|
||
|
||
Because of this, we have a simple guideline: make anonymous namespaces as small
|
||
as possible, and only use them for class declarations. For example:
|
||
|
||
.. code-block:: c++
|
||
|
||
namespace {
|
||
class StringSort {
|
||
...
|
||
public:
|
||
StringSort(...)
|
||
bool operator<(const char *RHS) const;
|
||
};
|
||
} // namespace
|
||
|
||
static void runHelper() {
|
||
...
|
||
}
|
||
|
||
bool StringSort::operator<(const char *RHS) const {
|
||
...
|
||
}
|
||
|
||
Avoid putting declarations other than classes into anonymous namespaces:
|
||
|
||
.. code-block:: c++
|
||
|
||
namespace {
|
||
|
||
// ... many declarations ...
|
||
|
||
void runHelper() {
|
||
...
|
||
}
|
||
|
||
// ... many declarations ...
|
||
|
||
} // namespace
|
||
|
||
When you are looking at ``runHelper`` in the middle of a large C++ file,
|
||
you have no immediate way to tell if this function is local to the file.
|
||
|
||
In contrast, when the function is marked static, you don't need to cross-reference
|
||
faraway places in the file to tell that the function is local:
|
||
|
||
.. code-block:: c++
|
||
|
||
static void runHelper() {
|
||
...
|
||
}
|
||
|
||
Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
When writing the body of an ``if``, ``else``, or ``for``/``while`` loop
|
||
statement, we aim to reduce unnecessary line noise.
|
||
|
||
**Omit braces when:**
|
||
|
||
* The body consists of a single **simple** statement.
|
||
* The single statement is not preceded by a comment.
|
||
(Hoist comments above the control statement if you can.)
|
||
* An ``else`` clause, if present, also meets the above criteria (single
|
||
simple statement, no associated comments).
|
||
|
||
**Use braces in all other cases, including:**
|
||
|
||
* Multi-statement bodies
|
||
* Single-statement bodies with non-hoistable comments
|
||
* Complex single-statement bodies (e.g., deep nesting, complex nested
|
||
loops)
|
||
* Inconsistent bracing within ``if``/``else if``/``else`` chains (if one
|
||
block requires braces, all must)
|
||
* ``if`` statements ending with a nested ``if`` lacking an ``else`` (to
|
||
prevent "dangling else")
|
||
|
||
The examples below provide guidelines for these cases:
|
||
|
||
.. code-block:: c++
|
||
|
||
// Omit the braces since the body is simple and clearly associated with the
|
||
// `if`.
|
||
if (isa<FunctionDecl>(D))
|
||
handleFunctionDecl(D);
|
||
else if (isa<VarDecl>(D))
|
||
handleVarDecl(D);
|
||
|
||
// Here we document the condition itself and not the body.
|
||
if (isa<VarDecl>(D)) {
|
||
// It is necessary that we explain the situation with this surprisingly long
|
||
// comment, so it would be unclear without the braces whether the following
|
||
// statement is in the scope of the `if`.
|
||
// Because the condition is documented, we can't really hoist this
|
||
// comment that applies to the body above the `if`.
|
||
handleOtherDecl(D);
|
||
}
|
||
|
||
// Use braces on the outer `if` to avoid a potential dangling `else`
|
||
// situation.
|
||
if (isa<VarDecl>(D)) {
|
||
if (shouldProcessAttr(A))
|
||
handleAttr(A);
|
||
}
|
||
|
||
// Use braces for the `if` block to keep it uniform with the `else` block.
|
||
if (isa<FunctionDecl>(D)) {
|
||
handleFunctionDecl(D);
|
||
} else {
|
||
// In this `else` case, it is necessary that we explain the situation with
|
||
// this surprisingly long comment, so it would be unclear without the braces
|
||
// whether the following statement is in the scope of the `if`.
|
||
handleOtherDecl(D);
|
||
}
|
||
|
||
// Use braces for the `else if` and `else` block to keep it uniform with the
|
||
// `if` block.
|
||
if (isa<FunctionDecl>(D)) {
|
||
verifyFunctionDecl(D);
|
||
handleFunctionDecl(D);
|
||
} else if (isa<GlobalVarDecl>(D)) {
|
||
handleGlobalVarDecl(D);
|
||
} else {
|
||
handleOtherDecl(D);
|
||
}
|
||
|
||
// This should also omit braces. The `for` loop contains only a single
|
||
// statement, so it shouldn't have braces. The `if` also only contains a
|
||
// single simple statement (the `for` loop), so it also should omit braces.
|
||
if (isa<FunctionDecl>(D))
|
||
for (auto *A : D.attrs())
|
||
handleAttr(A);
|
||
|
||
// Use braces for a `do-while` loop and its enclosing statement.
|
||
if (Tok->is(tok::l_brace)) {
|
||
do {
|
||
Tok = Tok->Next;
|
||
} while (Tok);
|
||
}
|
||
|
||
// Use braces for the outer `if` since the nested `for` is braced.
|
||
if (isa<FunctionDecl>(D)) {
|
||
for (auto *A : D.attrs()) {
|
||
// In this `for` loop body, it is necessary that we explain the situation
|
||
// with this surprisingly long comment, forcing braces on the `for` block.
|
||
handleAttr(A);
|
||
}
|
||
}
|
||
|
||
// Use braces on the outer block because there are more than two levels of
|
||
// nesting.
|
||
if (isa<FunctionDecl>(D)) {
|
||
for (auto *A : D.attrs())
|
||
for (ssize_t i : llvm::seq<ssize_t>(count))
|
||
handleAttrOnDecl(D, A, i);
|
||
}
|
||
|
||
// Use braces on the outer block because of a nested `if`; otherwise, the
|
||
// compiler would warn: `add explicit braces to avoid dangling else`
|
||
if (auto *D = dyn_cast<FunctionDecl>(D)) {
|
||
if (shouldProcess(D))
|
||
handleVarDecl(D);
|
||
else
|
||
markAsIgnored(D);
|
||
}
|
||
|
||
Use Unix line endings for files
|
||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||
|
||
Use Unix line endings for all files. CRLF line endings are allowed as an
|
||
exception for test files that intend to test CRLF handling or when the file
|
||
format requires it (like ``.bat`` or ``.rc`` files).
|
||
|
||
See Also
|
||
========
|
||
|
||
A lot of these comments and recommendations have been culled from other sources.
|
||
Two particularly important books for our work are:
|
||
|
||
#. `Effective C++
|
||
<https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
|
||
by Scott Meyers. Also interesting and useful are "More Effective C++" and
|
||
"Effective STL" by the same author.
|
||
|
||
#. `Large-Scale C++ Software Design
|
||
<https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
|
||
by John Lakos
|
||
|
||
If you get some free time, and you haven't read them: do so, you might learn
|
||
something.
|