; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=tahiti < %s | FileCheck -check-prefix=GCN %s ; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=tahiti < %s | FileCheck -check-prefix=GCN %s ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=fiji < %s | FileCheck -check-prefix=GCN %s ; RUN: llc -global-isel=1 -new-reg-bank-select -mtriple=amdgcn -mcpu=fiji < %s | FileCheck -check-prefix=GCN %s declare float @llvm.amdgcn.cubeid(float, float, float) #0 declare float @llvm.amdgcn.cubesc(float, float, float) #0 declare float @llvm.amdgcn.cubetc(float, float, float) #0 declare float @llvm.amdgcn.cubema(float, float, float) #0 define amdgpu_ps <4 x float> @cube_vvv(float %a, float %b, float %c) #1 { ; GCN-LABEL: cube_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_cubeid_f32 v6, v0, v1, v2 ; GCN-NEXT: v_cubesc_f32 v4, v0, v1, v2 ; GCN-NEXT: v_cubetc_f32 v5, v0, v1, v2 ; GCN-NEXT: v_cubema_f32 v3, v0, v1, v2 ; GCN-NEXT: v_mov_b32_e32 v0, v6 ; GCN-NEXT: v_mov_b32_e32 v1, v4 ; GCN-NEXT: v_mov_b32_e32 v2, v5 ; GCN-NEXT: ; return to shader part epilog %cubeid = call float @llvm.amdgcn.cubeid(float %a, float %b, float %c) %cubesc = call float @llvm.amdgcn.cubesc(float %a, float %b, float %c) %cubetc = call float @llvm.amdgcn.cubetc(float %a, float %b, float %c) %cubema = call float @llvm.amdgcn.cubema(float %a, float %b, float %c) %vec0 = insertelement <4 x float> poison, float %cubeid, i32 0 %vec1 = insertelement <4 x float> %vec0, float %cubesc, i32 1 %vec2 = insertelement <4 x float> %vec1, float %cubetc, i32 2 %vec3 = insertelement <4 x float> %vec2, float %cubema, i32 3 ret <4 x float> %vec3 } define amdgpu_ps <4 x float> @cube_sss(float inreg %a, float inreg %b, float inreg %c) #1 { ; GCN-LABEL: cube_sss: ; GCN: ; %bb.0: ; GCN-NEXT: v_mov_b32_e32 v3, s1 ; GCN-NEXT: v_mov_b32_e32 v4, s2 ; GCN-NEXT: v_cubeid_f32 v0, s0, v3, v4 ; GCN-NEXT: v_cubesc_f32 v1, s0, v3, v4 ; GCN-NEXT: v_cubetc_f32 v2, s0, v3, v4 ; GCN-NEXT: v_cubema_f32 v3, s0, v3, v4 ; GCN-NEXT: ; return to shader part epilog %cubeid = call float @llvm.amdgcn.cubeid(float %a, float %b, float %c) %cubesc = call float @llvm.amdgcn.cubesc(float %a, float %b, float %c) %cubetc = call float @llvm.amdgcn.cubetc(float %a, float %b, float %c) %cubema = call float @llvm.amdgcn.cubema(float %a, float %b, float %c) %vec0 = insertelement <4 x float> poison, float %cubeid, i32 0 %vec1 = insertelement <4 x float> %vec0, float %cubesc, i32 1 %vec2 = insertelement <4 x float> %vec1, float %cubetc, i32 2 %vec3 = insertelement <4 x float> %vec2, float %cubema, i32 3 ret <4 x float> %vec3 } attributes #0 = { nounwind readnone } attributes #1 = { nounwind }