// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -fmatrix-memory-layout=column-major -o - %s | FileCheck %s --check-prefixes=CHECK,COL-CHECK // RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -fmatrix-memory-layout=row-major -o - %s | FileCheck %s --check-prefixes=CHECK,ROW-CHECK // vector flat cast from array // CHECK-LABEL: define void {{.*}}call2 // CHECK: [[A:%.*]] = alloca [2 x [1 x i32]], align 4 // CHECK-NEXT: [[B:%.*]] = alloca <2 x i32>, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x [1 x i32]], align 4 // CHECK-NEXT: [[Tmp2:%.*]] = alloca <2 x i32>, align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x [1 x i32]], ptr [[Tmp]], i32 0, i32 1, i32 0 // CHECK-NEXT: [[C:%.*]] = load <2 x i32>, ptr [[Tmp2]], align 4 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: [[D:%.*]] = insertelement <2 x i32> [[C]], i32 [[L]], i64 0 // CHECK-NEXT: [[L2:%.*]] = load i32, ptr [[G2]], align 4 // CHECK-NEXT: [[E:%.*]] = insertelement <2 x i32> [[D]], i32 [[L2]], i64 1 // CHECK-NEXT: store <2 x i32> [[E]], ptr [[B]], align 4 export void call2() { int A[2][1] = {{1},{2}}; int2 B = (int2)A; } struct S { int X; float Y; }; // vector flat cast from struct // CHECK-LABEL: define void {{.*}}call3 // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[Tmp2:%.*]] = alloca <2 x i32>, align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[B:%.*]] = load <2 x i32>, ptr [[Tmp2]], align 4 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: [[C:%.*]] = insertelement <2 x i32> [[B]], i32 [[L]], i64 0 // CHECK-NEXT: [[L2:%.*]] = load float, ptr [[G2]], align 4 // CHECK-NEXT: [[D:%.*]] = fptosi float [[L2]] to i32 // CHECK-NEXT: [[E:%.*]] = insertelement <2 x i32> [[C]], i32 [[D]], i64 1 // CHECK-NEXT: store <2 x i32> [[E]], ptr [[A]], align 4 export void call3() { S s = {1, 2.0}; int2 A = (int2)s; } // truncate array to scalar // CHECK-LABEL: define void {{.*}}call4 // CHECK: [[A:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: [[B:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca [2 x i32], align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[A]], ptr align 4 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[A]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[B]], align 4 export void call4() { int A[2] = {1,2}; int B = (int)A; } // truncate struct to scalar // CHECK-LABEL: define void {{.*}}call5 // CHECK: [[s:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: [[A:%.*]] = alloca i32, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.S, align 1 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[s]], ptr align 1 {{.*}}, i32 8, i1 false) // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[s]], i32 8, i1 false) // CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds %struct.S, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[G1]], align 4 // CHECK-NEXT: store i32 [[L]], ptr [[A]], align 4 export void call5() { S s = {1, 2.0}; int A = (int)s; } struct BFields { double D; int E: 15; int : 8; float F; }; struct Derived : BFields { int G; }; // vector flat cast from derived struct with bitfield // CHECK-LABEL: call6 // CHECK: [[A:%.*]] = alloca <4 x i32>, align 4 // CHECK-NEXT: [[Tmp:%.*]] = alloca %struct.Derived, align 1 // CHECK-NEXT: [[FlatTmp:%.*]] = alloca <4 x i32>, align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 %D, i32 19, i1 false) // CHECK-NEXT: [[Gep:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 0 // CHECK-NEXT: [[E:%.*]] = getelementptr inbounds nuw %struct.BFields, ptr [[Gep]], i32 0, i32 1 // CHECK-NEXT: [[Gep1:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 0, i32 0 // CHECK-NEXT: [[Gep2:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 0, i32 2 // CHECK-NEXT: [[Gep3:%.*]] = getelementptr inbounds %struct.Derived, ptr [[Tmp]], i32 0, i32 1 // CHECK-NEXT: [[Z:%.*]] = load <4 x i32>, ptr [[FlatTmp]], align 4 // CHECK-NEXT: [[Y:%.*]] = load double, ptr [[Gep1]], align 8 // CHECK-NEXT: [[C:%.*]] = fptosi double [[Y]] to i32 // CHECK-NEXT: [[X:%.*]] = insertelement <4 x i32> [[Z]], i32 [[C]], i64 0 // CHECK-NEXT: [[BFL:%.*]] = load i24, ptr [[E]], align 1 // CHECK-NEXT: [[BFShl:%.*]] = shl i24 [[BFL]], 9 // CHECK-NEXT: [[BFAshr:%.*]] = ashr i24 [[BFShl]], 9 // CHECK-NEXT: [[BFC:%.*]] = sext i24 [[BFAshr]] to i32 // CHECK-NEXT: [[W:%.*]] = insertelement <4 x i32> [[X]], i32 [[BFC]], i64 1 // CHECK-NEXT: [[V:%.*]] = load float, ptr [[Gep2]], align 4 // CHECK-NEXT: [[C4:%.*]] = fptosi float [[V]] to i32 // CHECK-NEXT: [[U:%.*]] = insertelement <4 x i32> [[W]], i32 [[C4]], i64 2 // CHECK-NEXT: [[T:%.*]] = load i32, ptr [[Gep3]], align 4 // CHECK-NEXT: [[S:%.*]] = insertelement <4 x i32> [[U]], i32 [[T]], i64 3 // CHECK-NEXT: store <4 x i32> [[S]], ptr [[A]], align 4 // CHECK-NEXT: ret void export void call6(Derived D) { int4 A = (int4)D; } // vector flat cast from matrix of same size (float) // CHECK-LABEL: call7 // CHECK: [[M_ADDR:%.*]] = alloca [2 x <2 x float>], align 4 // CHECK-NEXT: [[V:%.*]] = alloca <4 x float>, align 4 // CHECK-NEXT: [[HLSL_EWCAST_SRC:%.*]] = alloca [2 x <2 x float>], align 4 // CHECK-NEXT: [[FLATCAST_TMP:%.*]] = alloca <4 x float>, align 4 // CHECK-NEXT: store <4 x float> %M, ptr [[M_ADDR]], align 4 // CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[M_ADDR]], align 4 // CHECK-NEXT: store <4 x float> [[TMP0]], ptr [[HLSL_EWCAST_SRC]], align 4 // CHECK-NEXT: [[MATRIX_GEP:%.*]] = getelementptr inbounds <4 x float>, ptr [[HLSL_EWCAST_SRC]], i32 0 // CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr [[FLATCAST_TMP]], align 4 // CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <4 x float> [[TMP2]], i32 0 // CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x float> [[TMP1]], float [[MATRIXEXT]], i64 0 // CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, ptr [[MATRIX_GEP]], align 4 // COL-CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <4 x float> [[TMP4]], i32 2 // ROW-CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <4 x float> [[TMP4]], i32 1 // CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x float> [[TMP3]], float [[MATRIXEXT1]], i64 1 // CHECK-NEXT: [[TMP6:%.*]] = load <4 x float>, ptr [[MATRIX_GEP]], align 4 // COL-CHECK-NEXT: [[MATRIXEXT2:%.*]] = extractelement <4 x float> [[TMP6]], i32 1 // ROW-CHECK-NEXT: [[MATRIXEXT2:%.*]] = extractelement <4 x float> [[TMP6]], i32 2 // CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x float> [[TMP5]], float [[MATRIXEXT2]], i64 2 // CHECK-NEXT: [[TMP8:%.*]] = load <4 x float>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT3:%.*]] = extractelement <4 x float> [[TMP8]], i32 3 // CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x float> [[TMP7]], float [[MATRIXEXT3]], i64 3 // CHECK-NEXT: store <4 x float> [[TMP9]], ptr [[V]], align 4 // CHECK-NEXT: ret void export void call7(float2x2 M) { float4 V = (float4)M; } // vector flat cast from matrix of same size (int) // CHECK-LABEL: call8 // COL-CHECK: [[M_ADDR:%.*]] = alloca [1 x <3 x i32>], align 4 // ROW-CHECK: [[M_ADDR:%.*]] = alloca [3 x <1 x i32>], align 4 // CHECK-NEXT: [[V:%.*]] = alloca <3 x i32>, align 4 // COL-CHECK-NEXT: [[HLSL_EWCAST_SRC:%.*]] = alloca [1 x <3 x i32>], align 4 // ROW-CHECK-NEXT: [[HLSL_EWCAST_SRC:%.*]] = alloca [3 x <1 x i32>], align 4 // CHECK-NEXT: [[FLATCAST_TMP:%.*]] = alloca <3 x i32>, align 4 // CHECK-NEXT: store <3 x i32> %M, ptr [[M_ADDR]], align 4 // CHECK-NEXT: [[TMP0:%.*]] = load <3 x i32>, ptr [[M_ADDR]], align 4 // CHECK-NEXT: store <3 x i32> [[TMP0]], ptr [[HLSL_EWCAST_SRC]], align 4 // CHECK-NEXT: [[MATRIX_GEP:%.*]] = getelementptr inbounds <3 x i32>, ptr [[HLSL_EWCAST_SRC]], i32 0 // CHECK-NEXT: [[TMP1:%.*]] = load <3 x i32>, ptr [[FLATCAST_TMP]], align 4 // CHECK-NEXT: [[TMP2:%.*]] = load <3 x i32>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <3 x i32> [[TMP2]], i32 0 // CHECK-NEXT: [[TMP3:%.*]] = insertelement <3 x i32> [[TMP1]], i32 [[MATRIXEXT]], i64 0 // CHECK-NEXT: [[TMP4:%.*]] = load <3 x i32>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <3 x i32> [[TMP4]], i32 1 // CHECK-NEXT: [[TMP5:%.*]] = insertelement <3 x i32> [[TMP3]], i32 [[MATRIXEXT1]], i64 1 // CHECK-NEXT: [[TMP6:%.*]] = load <3 x i32>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT2:%.*]] = extractelement <3 x i32> [[TMP6]], i32 2 // CHECK-NEXT: [[TMP7:%.*]] = insertelement <3 x i32> [[TMP5]], i32 [[MATRIXEXT2]], i64 2 // CHECK-NEXT: store <3 x i32> [[TMP7]], ptr [[V]], align 4 // CHECK-NEXT: ret void export void call8(int3x1 M) { int3 V = (int3)M; } // vector flat cast from matrix of same size (bool) // CHECK-LABEL: call9 // COL-CHECK: [[M_ADDR:%.*]] = alloca [2 x <1 x i32>], align 4 // ROW-CHECK: [[M_ADDR:%.*]] = alloca [1 x <2 x i32>], align 4 // CHECK-NEXT: [[V:%.*]] = alloca <2 x i32>, align 4 // COL-CHECK-NEXT: [[HLSL_EWCAST_SRC:%.*]] = alloca [2 x <1 x i32>], align 4 // ROW-CHECK-NEXT: [[HLSL_EWCAST_SRC:%.*]] = alloca [1 x <2 x i32>], align 4 // CHECK-NEXT: [[FLATCAST_TMP:%.*]] = alloca <2 x i1>, align 4 // CHECK-NEXT: [[TMP0:%.*]] = zext <2 x i1> %M to <2 x i32> // CHECK-NEXT: store <2 x i32> [[TMP0]], ptr [[M_ADDR]], align 4 // CHECK-NEXT: [[TMP1:%.*]] = load <2 x i32>, ptr [[M_ADDR]], align 4 // CHECK-NEXT: store <2 x i32> [[TMP1]], ptr [[HLSL_EWCAST_SRC]], align 4 // CHECK-NEXT: [[MATRIX_GEP:%.*]] = getelementptr inbounds <2 x i32>, ptr [[HLSL_EWCAST_SRC]], i32 0 // CHECK-NEXT: [[TMP2:%.*]] = load <2 x i1>, ptr [[FLATCAST_TMP]], align 4 // CHECK-NEXT: [[TMP3:%.*]] = load <2 x i32>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT:%.*]] = extractelement <2 x i32> [[TMP3]], i32 0 // CHECK-NEXT: [[LOADEDV:%.*]] = icmp ne i32 [[MATRIXEXT]], 0 // CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i1> [[TMP2]], i1 [[LOADEDV]], i64 0 // CHECK-NEXT: [[TMP5:%.*]] = load <2 x i32>, ptr [[MATRIX_GEP]], align 4 // CHECK-NEXT: [[MATRIXEXT1:%.*]] = extractelement <2 x i32> [[TMP5]], i32 1 // CHECK-NEXT: [[LOADEDV2:%.*]] = icmp ne i32 [[MATRIXEXT1]], 0 // CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i1> [[TMP4]], i1 [[LOADEDV2]], i64 1 // CHECK-NEXT: [[TMP7:%.*]] = zext <2 x i1> [[TMP6]] to <2 x i32> // CHECK-NEXT: store <2 x i32> [[TMP7]], ptr [[V]], align 4 // CHECK-NEXT: ret void export void call9(bool1x2 M) { bool2 V = (bool2)M; } struct BoolVecStruct { bool2 V; }; // vector flat cast from struct containing bool vector // CHECK-LABEL: call10 // CHECK: [[V:%.*]] = alloca <2 x i32>, align 4 // CHECK-NEXT: [[AGG_TEMP:%.*]] = alloca %struct.BoolVecStruct, align 1 // CHECK-NEXT: [[FLATCAST_TMP:%.*]] = alloca <2 x i1>, align 4 // CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[AGG_TEMP]], ptr align 1 %s, i32 8, i1 false) // CHECK-NEXT: [[VECTOR_GEP:%.*]] = getelementptr inbounds %struct.BoolVecStruct, ptr [[AGG_TEMP]], i32 0, i32 0 // CHECK-NEXT: [[TMP0:%.*]] = load <2 x i1>, ptr [[FLATCAST_TMP]], align 4 // CHECK-NEXT: [[TMP1:%.*]] = load <2 x i32>, ptr [[VECTOR_GEP]], align 4 // CHECK-NEXT: [[VECEXT:%.*]] = extractelement <2 x i32> [[TMP1]], i32 0 // CHECK-NEXT: [[LOADEDV:%.*]] = icmp ne i32 [[VECEXT]], 0 // CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i1> [[TMP0]], i1 [[LOADEDV]], i64 0 // CHECK-NEXT: [[TMP3:%.*]] = load <2 x i32>, ptr [[VECTOR_GEP]], align 4 // CHECK-NEXT: [[VECEXT1:%.*]] = extractelement <2 x i32> [[TMP3]], i32 1 // CHECK-NEXT: [[LOADEDV2:%.*]] = icmp ne i32 [[VECEXT1]], 0 // CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i1> [[TMP2]], i1 [[LOADEDV2]], i64 1 // CHECK-NEXT: [[TMP5:%.*]] = zext <2 x i1> [[TMP4]] to <2 x i32> // CHECK-NEXT: store <2 x i32> [[TMP5]], ptr [[V]], align 4 // CHECK-NEXT: ret void export void call10(BoolVecStruct s) { bool2 V = (bool2)s; }