// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.7-library -disable-llvm-passes \ // RUN: -emit-llvm -finclude-default-header -fmatrix-memory-layout=column-major \ // RUN: -o - %s | FileCheck %s --check-prefixes=CHECK,COL // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.7-library -disable-llvm-passes \ // RUN: -emit-llvm -finclude-default-header -fmatrix-memory-layout=row-major \ // RUN: -o - %s | FileCheck %s --check-prefixes=CHECK,ROW // For a float3x2 matrix (3 rows, 2 columns): // Column-major flat vector: [_11, _21, _31, _12, _22, _32] // idx: 0 1 2 3 4 5 // Row-major flat vector: [_11, _12, _21, _22, _31, _32] // idx: 0 1 2 3 4 5 // CHECK-LABEL: define {{.*}} @_Z16getScalarElementu11matrix_typeILm3ELm2EfE // CHECK: load <6 x float>, ptr // COL-NEXT: extractelement <6 x float> {{.*}}, i32 4 // ROW-NEXT: extractelement <6 x float> {{.*}}, i32 3 export float getScalarElement(float3x2 M) { return M._22; } // CHECK-LABEL: define {{.*}} @_Z18getSwizzleElementsu11matrix_typeILm3ELm2EfE // CHECK: load <6 x float>, ptr // COL-NEXT: shufflevector <6 x float> {{.*}}, <6 x float> poison, <4 x i32> // ROW-NEXT: shufflevector <6 x float> {{.*}}, <6 x float> poison, <4 x i32> export float4 getSwizzleElements(float3x2 M) { return M._11_12_21_22; } // CHECK-LABEL: define {{.*}} @_Z22getZeroBasedSwizzleEltu11matrix_typeILm3ELm2EfE // CHECK: load <6 x float>, ptr // COL-NEXT: shufflevector <6 x float> {{.*}}, <6 x float> poison, <2 x i32> // ROW-NEXT: shufflevector <6 x float> {{.*}}, <6 x float> poison, <2 x i32> export float2 getZeroBasedSwizzleElt(float3x2 M) { return M._m10_m01; }